Turbo OutRun - Arcade - Gameplay Up to Level 3

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Turbo Outrun - Arcade - Gameplay Up to Level 3

Game Information from Moby Games

Released: 1989
Publisher: SEGA Enterprises Ltd.
Developer: SEGA-AM2 Co., LTD.
Genre: Racing / Driving
Perspective: Behind view
Gameplay: Arcade
Vehicular: Automobile / Street racing

The sequel to OutRun features similar basic gameplay to the original, with the action viewed from behind the car, and the challenge being to complete each stage within the time limit. Contact can cause the car to spin, slow down or even flip; in each case you will lose time. There are branching routes and a raft of new features: changed weather conditions, night racing, obstacles on the tracks, optional automatic gears, annoying police cars.

There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one.

Produced by I.C.E.
Programming by Martin Kane
Graphics by Alan Grier (Freddy)
Music by David Lowe (Uncle Art)







Tags:
save all bits
gameplay
retrogame
retrogamming
arcade
fliperama
1989
outrun
out run
Sega



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