Mafia Definitive Edition: 5 Things You Need to Know Before You Buy!

Mafia Definitive Edition: 5 Things You Need to Know Before You Buy!

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Mafia: Definitive Edition
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Review
Duration: 15:04
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Mafia Definitive Edition is better than a remake, it's one of the best recreations of a classic game I've ever played! Here are 5 things you need to know before you buy Mafia Definitive Edition!

**Thanks to 2K for providing the code for Mafia Definitive Edition, free of charge!**

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Timestamps:
0:00 Intro
0:33 This isn't just a remake, it's a rebuild
3:05 The focus is on the story
6:01 Gameplay is simple, but effective
8:27 Mafia is grounded in realism
10:28 This is not a typical open world game
13:36 Final thoughts
14:21 Outro

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Mafia: Definitive Edition is an upcoming action-adventure video game developed by Hangar 13 and published by 2K Games. A remake of the 2002 video game Mafia, it was announced in May 2020 and is scheduled for release in September 2020 for Microsoft Windows, PlayStation 4 and Xbox One. The game is set within a redesigned version of the fictional city of Lost Heaven (based on Chicago) in the 1930s, and follows the rise and fall of taxi driver-turned-mobster Tommy Angelo within the Salieri crime family.

Conceived as a full remake of the original, Mafia: Definitive Edition was built from the ground up with new assets and an expanded story, although missions and arcs from the original game are carried over. As with the 2002 game, players control Tommy Angelo throughout the game's single-player campaign, and its world is navigated on foot or by vehicle. New to the remake is the introduction of motorcycles, a first in the series.[1] Mafia: Definitive Edition's gameplay mechanics are based on those of Mafia III. A 'Classic Difficulty' setting will also be included, serving as the game's hardest difficulty setting and will change some gameplay mechanics such as ammunition management and police response to crimes to be more true to the original 2002 game.[2]

On May 13, 2020, a remake of Mafia was announced by 2K Games titled Mafia: Definitive Edition, as a part of the Mafia: Trilogy — an effort to remake Mafia, remaster Mafia II and update Mafia III. It is being developed by Hangar 13 and will feature an "expanded story, gameplay, and original score".[3][4][5] Over 200 people work on the game in Prague and Brno offices of Hangar 13 and unknown number in Brighton and Novato offices.[6] According to the gameplay trailer, the game uses Hangar 13's proprietary game engine, which has been updated since Mafia III. It is slated to release on September 25, 2020 for Xbox One, PlayStation 4, and Microsoft Windows.[7] It was previously set to release on August 28, but was delayed due to the COVID-19 pandemic.[8]

The English-language soundtrack for the game was recorded with a different cast, with Italian-Australian actor Andrew Bongiorno lending his voice, likeness and motion capture performance to Tommy Angelo. Hangar 13 president Haden Blackman stated "since our cinematics rely heavily on motion capture data, it was essential that we have both voice and physical performances," and they wanted to ensure that the actors not only "looked the part" but could also perform well on both motion capture and voice-over booths.[9] Conversely, the Czech dub has most of the surviving cast from the 2002 game reprise their roles for the remake, namely Marek Vašut who returned to voice Tommy.[10]

Another major change in the remake was a complete redesign of the game's original setting. To help with the redesign, the development team focused on reviewing the style of American cities around the 1920s and 1930s following World War I, and improving on the atmosphere and aesthetic designs of the city's various districts, revamping several and, in some cases, renaming them completely - as an example, the original setting's district of Chinatown was revamped to make it more recognizable as a district inhabited by Chinese immigrants with the style of buildings and decorations. Street layouts were also modified to include changes in corners and intersections to allow for smoother driving mechanics, the addition of new shortcuts and alleys into the map, and relocating various buildings and landmarks to new sites, thus ensuring players did not travel down the same route to reach them as they did in the original game - developers at Hanger 13 used specialized data-mapping systems called heat maps to view the driving patterns of players when travelling from one location to another in missions, in order to assess how to change this for the remake.[11]




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