Xbox Buys Fallout and The Elder Scrolls! (Preloaded Podcast)
Join Jackson and Josh as they talk through Xbox's seismic acquisition of Bethesda, and what it means for gamers. Plus, Amazon announces their new video game streaming service and there are even more Xbox Series X launch details to discuss!
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Timestamps:
0:00 Intro
2:18 Quick question
5:28 Out this week
7:23 Review roundup
9:53 Microsoft buys Bethesda
15:02 Xbox now has 23 studios
16:48 Fallout New Vegas 2
18:00 Pete Hines and Todd Howard talk exclusives
23:40 Starfield and The Elder Scrolls VI engine overhaul
25:17 Xbox Series X preorders and SSDs
28:04 Spider-Man Miles Morales and Remastered news
31:28 Amazon announces Luna cloud streaming service
35:07 Cyberpunk 2077 night city wire impressions
39:25 Mafia Definitive Edition review
43:12 Quick hits
45:33 Is Xbox buying Bethesda good for gaming?
55:30 What we're playing
59:03 Mail bag - email us at preloadedpodcast@gmail.com
1:04:18 Outro
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Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In its first fifteen years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its own in-house development team into Bethesda Game Studios, and Bethesda Softworks retained only its publishing function. As such, Bethesda Softworks acts as the publisher for all games developed by ZeniMax's development studios. In 2020, Microsoft announced that it is acquiring the holding company ZeniMax Media for US$7.5 billion.[2][3]
Xbox is a video gaming brand created and owned by Microsoft. It represents a series of video game consoles developed by Microsoft, with three consoles released in the sixth, seventh, and eighth generations, respectively. The brand also represents applications (games), streaming services, an online service by the name of Xbox Live, and the development arm by the name of Xbox Game Studios. The brand was first introduced in the United States in November 2001, with the launch of the original Xbox console.
The original device was the first video game console offered by an American company after the Atari Jaguar stopped sales in 1996. It reached over 24 million units sold as of May 2006.[1] Microsoft's second console, the Xbox 360, was released in 2005 and has sold 84 million units as of June 2014. The Xbox One has been released in 21 markets in total, with a Chinese release in September 2014. The head of Xbox is Phil Spencer, who succeeded former head Marc Whitten in late March 2014.[2][3]
Microsoft has been recently working to leverage the branding of "Xbox" beyond the console hardware but as a general video game brand, reflected in the renaming of Microsoft Studios to Xbox Game Studios in 2019.[47][48] Phil Spencer had stated in June 2019 that for Microsoft, "The business isn’t how many consoles you sell. The business is how many players are playing the games that they buy, how they play." which journalists have taken as a route to de-emphasize console hardware and prioritize games, subscriptions and services for players.[49][50] Later in February 2020, Spencer said that moving forward, the company does not see "traditional gaming companies" like Nintendo and Sony as their competitors but instead those that offer cloud computing services such as Amazon and Google. Spencer identified that Microsoft Azure is a major component of their plans going forward, which powers its xCloud game streaming service.[51] Spencer also cited mobile gaming as a potential area, and where Microsoft was trying to position itself with its services should this become the more preferred form for gaming. Spencer said "I don't think it's 'hardware agnostic' as much as it's 'where you want to play'", in describing how Microsoft was strategizing the Xbox branding for the future.[52]