Mafia Part 26. What goes around. (Campaign Blind)

Mafia Part 26. What goes around. (Campaign Blind)

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Published on ● Video Link: https://www.youtube.com/watch?v=mRJOiBCEv9g



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Haven (2020)
Category:
Let's Play
Duration: 53:21
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Welcome to my Mafia let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature the campaign to completion. Gameplay shown on PS2.

About Game: Mafia is a 2002 action-adventure game developed by Illusion Softworks and published by Gathering of Developers. The game was released for Microsoft Windows in August 2002, and later ported to the PlayStation 2 and Xbox in 2004. It is the first installment in the Mafia series. Set within the fictional city of Lost Heaven, Illinois during the 1930s, the story follows the rise and fall of taxi driver-turned-mobster Tommy Angelo within the Salieri crime family.

Mafia received positive reviews for the Windows version, with critics praising the game for its complex narrative and realism, while the PlayStation 2 and Xbox versions both received mixed reviews. A sequel, Mafia II by 2K Czech, was released in August 2010, and a third game, Mafia III by Hangar 13, was released in October 2016. A remake of the game, entitled Mafia: Definitive Edition, also developed by Hangar 13, was released in September 2020.

Gameplay: Mafia's storyline gameplay consists of driving, mainly easy city cruise between different locations, as well as chases and races; the rest of the game is based on third-person on-foot navigation and shooting - all inter-connected with cutscenes. In addition to city and countryside, detailed interiors like the city's airport, a museum, a church, a hotel, an abandoned prison, restaurants and Don Salieri's bar are included. Weather changes and day/night cycles are in use, though unlike in Grand Theft Auto missions take place at a set time and the weather is fixed during the duration of the level.

Mafia is noted for having comprehensive damage physics on nearly all vehicles, even going so far as to make use of real-time deformation, compared to vehicles in other games that used pre-made damage models. While substantially more robust than their real counterparts, smaller and weaker vehicles stand less abuse before breaking down and finally exploding, than large armoured vehicles. More realism is added here compared to other games in the same genre, such as the ability to puncture the fuel tank, overheat the engine, and the ability to break transmission gears. Many exterior components (such as windows, tires, headlights, and bumpers) can be removed from most vehicles with physical means such as crash-driving, hitting with blunt weapons (fists, baseball bat) as well as firing weapons at them.

Setting: Mafia takes places within the fictional US city of Lost Heaven, during the prohibition years of the 1930s. The city is situated on the coast (not defined within the series' universe), with a river dividing it into three boroughs: West Side, consisting of industrial buildings, the main port, and residential communities of Chinese and Italian immigirants; Central Island, consisting of the city's commercial district and municipal buildings; and East Side, consisting of both residential suburbs and slums, a bustling downtown district, and the city's local armory and stadium.

The city features surrounding countryside that consist of a hydroelectric dam, international airport, and a race circuit. The game's main story involves two major mafia families - the Salieri family, and the Morello family - who fight for control over the city's rackets in the wake of the demise of a third mafia family. Alongside the two groups, the city also features a variety of smaller street gangs. Much of the city's design, including the architectural styles, public transportation and landmarks, are inspired from real-life American cities of the period, including New York, Chicago and Los Angeles. The overall size of the setting encompasses around 12 square kilometers.

Development: The game was in development since the end of 1998. It was codenamed Gangster and originally intended to be a driving game similar to Driver. Multiplayer modes were also planned and announced during development, but were eventually cut in the final release. The release date was scheduled for 2000. Illusion Softworks initially utilised the engine used in Hidden and Dangerous but was replaced by LS3D as the previous engine did not fulfill the developer's requirements. Due to the change of the engine, the game was released two years later than planned.

Mafia was ported to PlayStation 2 and Xbox in 2004. Illusion was not involved in porting the game. Some of the features of the PC version do not exist in the console port, such as police patrols around the city in Free Ride, and some aspects of the game's realism and graphics.

Reception: Mafia was well received by critics and players upon release as more realistic and serious than a usual Grand Theft Auto-styled game. Mafia contains a much bigger city to explore than most video games of the time, with multiple forms of available transport in addition to an expansive countryside.

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What goes around. Mafia Part 26. (Campaign Blind)