Magic John - NES - Gameplay Up to Level 2

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Magic John for NES
Gameplay Up to Level 2
Japanese version of Totally Rad

Game Information from Moby Games

Published by Jaleco USA, Inc.
Developed by Aicom Corporation
Released Oct, 1991
Genre: Action
Perspective: Side view
Visual: 2D scrolling
Gameplay: Platform, Shooter
Setting: Sci-fi / futuristic

Magic John is an action game in which you play Jake, a magician wannabe being trained by the Master Magician Zebediah. One day, during his training, Jake is attacked by surprise by unknown foes who kidnap Allison, his girlfriend. Then, Jake has to save her and discover what lies behind that attack.

This game is a side-scrolling one, with the basic controls common to many of those games that fall in the same category: moving, jumping and shooting. Your basic weapon is something like an energy ball that can be charged by holding the button for a few seconds until its maximum power. Although Jake is supposed to still be learning his magic from Zebediah, from the very beginning you can use all his magical powers. You can select which magic you want to use from a list, displayed when you press the start button.

The magical powers available include healing, time stopping, invincibility, the power of the elements (fire, watter, wind and earth) and 3 different metamorphosis. You can morph into a flying guy who throws something like a boomerang (that doesn't come back), a fish-like guy, who throws something like ninja stars and can swim, and a feline-like guy, who releases electrical shocks from his hands and becomes invincible while jumping. You do not evolve during the game, as your health and magic bar doesn't grow.

Magic John, as the name points out, is a game full of slang, with the constant use of words like totally, gnarly, dude, excellent, decent, righteous, etc.

Main Program: GT‑R
Sound Program: Soarer
Sound: Kazuo Sawa, Toshiko Tasaki
Character Design: Keita Komiyama
Monster Design: Keita Komiyama
BG Design: Mika Hirano, Tomoko Katō
Animation: Mika Hirano, Tomoko Katō
Planning: Kazuhiro Kawano
Presented by: AICOM

Cover (US/EU)
Cover Artwork by: Ken Tiessen







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