The Rocketeer - NES - Gameplay Up to Gameover

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The Rocketeer for NES
Gameplay Up to Gameover

Game Information from Moby Games

Published by Bandai America, Inc.
Developed by Ironwind Software, Realtime Associates, Inc.
Released May, 1991
Genre: Action
Perspective: Side view
Visual: 2D scrolling
Gameplay: Platform
Vehicular: Flight / aviation
Setting: Interwar
Misc: Licensed

The Rocketeer is based on the 1991 Disney movie of the same name. Nazis are trying to steal an experimental jet pack that will presumably give them a strategic edge in modern warfare for the purpose of world domination. It is up to the hero to don the jet pack and the helmet to stop the Nazis and keep the world safe.

The Rocketeer is a side-scrolling, run-and-jump (and sometimes fly) game. About halfway through the first stage, the Rocketeer is able to scavenge jet fuel power-ups, in addition to health and ammo power-ups. The fuel power-ups allow him to use his namesake power and fly for short distances. The Rocketeer has 6 offensive options available from the start of the game, limited only by the amount of ammunition points he has in reserve: A punch (requires no ammo points and is therefore unlimited), pistol (1 ammo point per fire), tommygun (2 ammo points), spread gun (3 ammo points), grenade (5 ammo points), and a bazooka (20 ammo points).

Designed by: Lennard Feddersen
Programmed by: Lennard Feddersen
Backgrounds and Murals by: Mike Ebert, Connie Goldman
Animations: Connie Goldman
Maps and Layouts: David Bean
Music: George Alistair Sanger (The Fat Man), David Hayes
Producer for Bandai: Shin Ueno
Creative Liaison for Bandai: Dan MacArthur
Producer and Creative Liaison for Disney: Jim Simmons
Produced and Directed by: David Warhol, Realtime Associates
Lennard Feddersen Appears Courtesy of: Ironwind Software
Mike Ebert Appears Courtesy of: Lucasfilm Games







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