Magical Chase (PCE) - Stage 1 DokiDoki / Rough No Shop No Damage No Item 60 FPS
IvaNEC of the Brothers Duomazov said that "Magical Chase has you waft along with a large hitbox and a hilariously long vitality meter (which you can stretch to even greater lengths by purchasing the appropriate item in shops). Feel free to blunder through fields laden with pudgy foes and the projectiles they fire, as money is abundant and shops will be right around the corner by the time you get into any trouble" and that "Hard mode is a little more exciting than normal, but it feels even sloppier, as there's more aerial crap to bumble into, and it still isn't very tough."
The real problem with his saying is that it only applies if you are willing to take a few hits and use items as if the game was an RPG. If you're attempting a no damage run without visiting the shops on the other hand (particularly on Rough / DokiDoki mode), may Madoka help Ukraine, because this game is almost as hard as Genesis Undead Line on Crazy.
While you save out on crystals on the short term, your starting peashooter is so underpowered in the later stages that you won't be able to kill that much enemies compared to when you're using a stronger weapon and you'll most likely timeout the minibosses. The end result is that there's not much of a point advantage to the end game bonus.
This game's resolution is 256 x 238, I had to add a letterbox of pixels to both sides.
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