MaGMML2 - Wily Coaster NG1EE Demo

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Published on ● Video Link: https://www.youtube.com/watch?v=OD5lhPNs_Uw



Game:
Mega Man 2 (1988)
Duration: 1:39
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The next thing I plan to do is try the New Game 1 Energy Element category. This is a category that was originally only for New Game+. It used New Game+ to immediately get the Alter Weapons and Super Mode and used an interesting Chomp Claw trick (dubbed Wily 6 Early) to get into the Dojo Wily stage room and play Wily 6 to end the game. The category was about 15 minutes. Bored found a way into the Wily room with only Alter Weapons, no Super Mode needed at some point and thus, this category was birthed. The aim is to get all 170 Noble Nickels in the entries, get the Alter Weapons, and then do Wily 6 Early.

For the route, there's no need to worry about the Zero cutscenes like we usually do in other categories. We don't get any any Energy Elements, so they don't appear. Moreover, all the stages are predetermined. We just want to go to all the stages with Noble Nickels and get them all. Thus, we just need to decide what order to do them in. And there's the problem. There's a lot of stages that are really long and Energy Saver would save a tremendous amount of time in. Like pretty much all of Tier 10, Joe Man, Spiky Situation. So my route is to go to the right at Dr. Light's Lab at the start of the game and do Tier 1, then 5, 4, 3, 2, visit Knight Man to get the Hub Fast Travel, do all of Tier 9, then go back to Knight Man and get Energy Saver, then continue right, doing Tier 6, then 7, 8, and finally 10 before going to the Dojo and doing Wily 6. I thiiink this is the best way to go about this. Not completely sure though.

In between this stage and Sheriff Man, we went to the Chateau and got Energy Saver. This'll come in handy during a lot of stages in the latter half of this run.

A real rough stage to get through. A lot of it seems like it'd be broken apart with Super Arrow usage, but thanks to some really annoying Cloud Bomber placements, it's not as possible as it may seem. I'm pretty thankful we don't have to do that last Guts Lift section because it would mean I'd have to actually do that pixel perfect Super Arrow placement. A lot of the rooms early on are pretty annoying due to shielded enemy spam. The Picketmans and the Mets are pretty bad.

As for the Nickels themselves, the one in a pit is pretty easy. The other, I actually struggle to do fast. You're supposed to use Sakugarne to bounce on some enemies and make your way to the Nickel, but you can use Super Arrow to skip all the way to the end and then spawn Sakugarne on the Sakugarne Block to do it fast. The problem is trying not to get swarmed by the Lyrics. I think Hornet Chaser might be the best solution here.







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