Make a custom rope (with collisions) using VERLET Integration (Unity Tutorial)

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Published on ● Video Link: https://www.youtube.com/watch?v=bxG3XP4MVzk



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In this video we will use 100% custom physics to simulate amazing rope physics. No rigidbodies, hingejoints, distance joints, or anything like that. You can do some REALLY awesome stuff with this once you have it in your toolbox. I hope you enjoy!

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Timestamps:

00:00 - What we're building
00:24 - HOW we're building it
01:46 - Setting up our rope segments
04:53 - Drawing the rope
05:29 - Simulating the rope physics
06:50 - Adding rope constraints
11:41 - Adding collision detection to the rope

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