Make it a Pillar: Prioritizing Accessibility in the AAA Market
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Published on ● Video Link: https://www.youtube.com/watch?v=dgtck3FIU7U
Ryan Greene, Lead Game Designer, Playground
In this presentation, Ryan will talk about the Forza Horizon 5 team’s strategies for keeping accessibility a top priority through a multi-year development cycle, and describes some of the challenges the studio faced in creating Sign Language support features.
GAconf
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