Making a bloody Samurai game in Unreal Engine - Rogue Lite Procedural Maps - Dev Log 4
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Published on ● Video Link: https://www.youtube.com/watch?v=39dmcMj_Rg0
I wanted to give an update about the 3D Samurai game I am making in Unreal Engine 5. After starting from scratch after the prototyped crashed we have built up from the ashes even stronger. The last video show gray box graphics and as you can see we have moved back into nicer assets. We've added back enemy models - this time the first bandit class. Also a big part of the update - we created procedural level generation so each game the village map is configure differently! The idea is to bring in some rogue lite elements to the game to add some replayability and fun to the game. I also added back in the blood effects. Next up I'll be adding back the severed limb mechanics...
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