Making a Funnel Slide in Blender for BeamNG - 3x Time-lapse
No Audio for this one, its time lapsed.
https://1drv.ms/u/s!AoPEwcmh86n10S-SKYkHRL_4qxCU?e=WXxGK9
Extract folder and place in your levels art folder so that it has its own folder, import in from asset browser, set visible mesh final.
This is using a Curve Modifier. Also, not the Blender file is included for anyone who would like to tinker with it more as seen in video.
I duplicate the objects pre-curve modifier applied and apply the curve to that one. Makes it faster to check changes in game and still have a flexable version to adjust. Just don't forget to enable selection only on the DAE export.
Ignore water part, that did not work our great for this, nor did the transparent texture. Transparent textures act strange when over other things with alpha effects. Would be nice if they added priority to alpha textures similar to decals. If possible.