Sound for Levels, exporting from Blender audio, and world editor sound emitters.

Published on ● Video Link: https://www.youtube.com/watch?v=Ro42GxB4rLY



Duration: 20:50
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https://1drv.ms/u/s!AoPEwcmh86n10SgnvU0AQheg1ISA?e=7wlGi5
Small collection of some custom sounds used in a level I created.

-Can save you a lot of time and just say here is example of where I put the sound files for my custom level
C:\Users\silve\AppData\Local\BeamNG.drive\0.27\Levels\outrun\art\sound

-Also can save you a lot of time telling you to mixdown audio as OGG format using Vorbis for the compression in Blender.

save you from having to watch video that is..

Also to correct earlier sound video I made... The green ball and red ball for 3d audio. Red is how far the sounds projects, and Green is where the stereo separation point is for sound panning from left to right. If using 3d audio. Unchecked 3d audio will create an ambient sound that is simply hear everywhere with no origin point. Play once is as it says, maybe you have something that plays when level loads, not on a loop.
I do not explain the cone angles in this video. I never messed with them.