Making a Site Model and Generating a Building Form (Work in Progress)
Programs used:
- Google Sketchup (for site modelling)
- Google Earth (for site terrain)
- Rhinoceros 4.0 Trial
- Grasshopper (for form generation)
- Chronolapse (for screen timelapse and rendered video)
As part of my final semester architectural design studio, I figured it'd be good to get cracking with some site modelling to start applying the things I've learnt from various "experiments" I've been doing over the last six weeks. It was a bit rushed since I had to get it ready in a little under a week, and with not much spare time to do it in.
The result was a site model that's complete enough for sun exposure analysis, and can have a form generated on it. I haven't decided what kind of form would be appropriate for the site, so I somewhat arbitrarily tried a twisted form offset from the road's edge just so I can try out sun exposure.
(Sidenote: Thanks to Chronolapse taking an unprecedented amount of time to compile this video, it's going to come in for submission about an hour late. Oh well.)
Other Videos By nesis
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2013-08-16 | Puzzle game prototype using the Oculus Rift in Unity3D |
2012-04-25 | Grasshopper Galapagos Tutorial |
2012-04-01 | Making an Object Look at the Mouse |
2012-04-01 | Changing the Mesh Used in a 3rd Person Character Controller in Unity3D |
2012-04-01 | Importing an Animated Object in Unity3D |
2012-03-20 | Rotate an Object Using the Mouse |
2012-03-20 | Making a Character You Can Control in Unity3D (pre Unity 4.0.0f!) |
2012-03-20 | Camera Control in Unity3D |
2012-03-20 | Lighting a Scene in Unity3D |
2011-06-10 | Making a Site Model and Generating a Building Form (Work in Progress) |
2011-06-02 | City Generator Experiment documentation. |
2011-05-19 | Experimenting with Grasshopper 2 |
2011-05-17 | Experimenting with Grasshopper |
2011-01-14 | Modelling a NES Controller Case Mod |
2011-01-13 | Playing around with BuildAR |
2010-11-20 | Making a Game in Under 48 Hours |