Modelling a NES Controller Case Mod

Channel:
Subscribers:
37,500
Published on ● Video Link: https://www.youtube.com/watch?v=Y0bxxxsea4Y



Duration: 4:50
943 views
11


Here are the links in the video:
http://photosynth.net/view.aspx?cid=fe1607f1-e47b-4d49-98c9-0ece3413e7bd
http://ocremix.org/remix/OCR01048/

Recorded with Chronolapse, music and titles added in Adobe Premiere Pro.

Photosynth is a free service developed by Microsoft that lets you take a bunch of photos of an object, then generate a "point cloud" of that object in 3D. Look at the Photosynth link and fiddle around a bit to see what a point cloud is. Once the Photosynth is made, you can use Photosynth Toolkit to download the point cloud, then MeshLab to turn it into a 3D surface (which may take a few tries since it often crashes).

Note: This was my second time ever using 3DSMax, so I waste a lot of time in the video not knowing what to do or doing the wrong thing. If I were to model something like this again, it would probably take me about 2-3 hours instead of 9 :)



This video is of me taking a watertight 3D mesh made in MeshLab from my point cloud in the Photosynth link, then turning it into something that will be made with a 3D printer later on. My idea was to make a controller case that fits over the old NES circuitboard and button layout. The "F" fits over the D-pad's contacts, the "RE" fits over the Select and Start buttons, and the "AK" fits over B's and A's contacts.

When I get this model 3D printed, I'll upload a video of me testing it out to see if I can manage to get it working with my NES.







Tags:
timelapse
game
gaming
controller
nes controller
3d modelling
3dsmax
3ds
sketchup
google sketchup
ocremix
one girl in all the world
djpretzel