Modelling a NES Controller Case Mod
Here are the links in the video:
http://photosynth.net/view.aspx?cid=fe1607f1-e47b-4d49-98c9-0ece3413e7bd
http://ocremix.org/remix/OCR01048/
Recorded with Chronolapse, music and titles added in Adobe Premiere Pro.
Photosynth is a free service developed by Microsoft that lets you take a bunch of photos of an object, then generate a "point cloud" of that object in 3D. Look at the Photosynth link and fiddle around a bit to see what a point cloud is. Once the Photosynth is made, you can use Photosynth Toolkit to download the point cloud, then MeshLab to turn it into a 3D surface (which may take a few tries since it often crashes).
Note: This was my second time ever using 3DSMax, so I waste a lot of time in the video not knowing what to do or doing the wrong thing. If I were to model something like this again, it would probably take me about 2-3 hours instead of 9 :)
This video is of me taking a watertight 3D mesh made in MeshLab from my point cloud in the Photosynth link, then turning it into something that will be made with a 3D printer later on. My idea was to make a controller case that fits over the old NES circuitboard and button layout. The "F" fits over the D-pad's contacts, the "RE" fits over the Select and Start buttons, and the "AK" fits over B's and A's contacts.
When I get this model 3D printed, I'll upload a video of me testing it out to see if I can manage to get it working with my NES.
Other Videos By nesis
2012-04-01 | Changing the Mesh Used in a 3rd Person Character Controller in Unity3D |
2012-04-01 | Importing an Animated Object in Unity3D |
2012-03-20 | Rotate an Object Using the Mouse |
2012-03-20 | Making a Character You Can Control in Unity3D (pre Unity 4.0.0f!) |
2012-03-20 | Camera Control in Unity3D |
2012-03-20 | Lighting a Scene in Unity3D |
2011-06-10 | Making a Site Model and Generating a Building Form (Work in Progress) |
2011-06-02 | City Generator Experiment documentation. |
2011-05-19 | Experimenting with Grasshopper 2 |
2011-05-17 | Experimenting with Grasshopper |
2011-01-14 | Modelling a NES Controller Case Mod |
2011-01-13 | Playing around with BuildAR |
2010-11-20 | Making a Game in Under 48 Hours |