Making an RPG that won't SUCK | Devlog 1 - Treasure Porters

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Witness the birth of a TRUE RPG. I know I haven't talked a lot about what'll make it fun, or a good RPG, so I think I'll elaborate a bit here.

I think RPGs are all about levels, skill points, EXP, gear, and feeling your character become more and more powerful. These days, I think that too many games limit their players by forcing them into one certain playstyle, rather than encouraging one's own expression via building their character. I aim to make a game where you could spend hours wondering about potential synergies and builds.

I'd also like to thank 5 Head Games, whose YouTube videos were the reason I was able to set everything up! Here's the channel URL:
https://www.youtube.com/watch?v=d_0dAwk3wqI&list=PL64YxnLbpHA-G7QS39OliVxgTptKKT3Ff

Discord (play games with me): https://discord.gg/Vx7WmFpFhH

Subscribe: https://www.youtube.com/channel/UCI8qOr7XH0OpVgLcj5DI6jA