Making an SNES Game the Way Nintendo Intended
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Nintendo's greatest sequel: The Super Nintendo Entertainment System. Now with 128KB of WRAM, 64KB of VRAM, and an upgraded 16-bit S-CPU based on the 65C816. All it takes is to understand the hardware, sprite rendering, background modes, background effects, plus a little magic (and a leaked developer manual) and you too can make your own SNES game.
Play the 〇 Star mini-demo now: https://notin.tokyo/〇
SNES Dev Wiki:
https://snes.nesdev.org/wiki/SNESdev_Wiki
SNES HiROM PCB design: https://github.com/MouseBiteLabs/Super-Nintendo-Cartridges/tree/main/HiROM Flash
More from @bucket_mouse : https://linktr.ee/bucketmouse
Open Source Cartridge Reader: https://github.com/sanni/cartreader
Breakdown of SNES hardware:
https://www.copetti.org/writings/consoles/super-nintendo/
3D seal:
https://makerworld.com/en/models/447144
This video was sponsored by PCBWay
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