Making BANGER enemy designs for my indie game project [DEVLOG 2]

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Published on ● Video Link: https://www.youtube.com/watch?v=70LiXjY_dhs



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P-Site: https://www.patreon.com/c/FreddoFilms
A video about creating actually fun enemy designs, using the Unity Behaviour solution (as well as pathfinding) to create fun, simple, and predictable enemies to spice up my indie 3rd person parkour game.

Timestamps:
00:00 Cold Open
00:33 The Magnetron
03:21 The Missile Turret
05:07 The Constructor
08:09 [THE P-SITE]
09:02 Behaviour Trees
11:01 Constructor Encounters
12:00 The Parry
13:39 Other Enemy Ideas

♫Music Used: ♫
♫Windows96 - Why? (Awkward Dance Music)♫
♫Alistair Lindsay - Wabi Sabi (RimWorld Odyssey Soundtrack)♫
♫Windows96 - Caligula (One Hundred Mornings)♫
♫Mr. Sauceman - Pizza Engineer (Pizza Tower Soundtrack)♫
♫Alec Holowka - The Long Fall (NITW OST)♫
♫Ridiculon - Juggernaut (The Binding of Isaac Repentance Soundtrack)♫
♫Alistair Lindsay - Sky Farmer (RimWorld Odyssey Soundtrack)♫

devlog indiedev unity gamedev game dev indie game enemy design

#FreddoFilms #devlog #indiedev




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