Making Games for Both Mobile and Console – and Why Not To | Daniel Walters
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Published on ● Video Link: https://www.youtube.com/watch?v=-zQf4e6XERA
Delivered at Casual Connect USA 2017. One of the biggest challenges that developers have faced over the last few years is reaching audiences and being visible. One solution is targeting multiple audiences. This talk discusses designing and developing a game for both mobile and console users, and how this effects visibility. The examples used and lessons learned to focus on making premium indie game Calvino Noir for five different stores and three different formats.
Download slides at: http://bit.ly/2vXTYUq
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CCUSA17
Casual Connect USA 2017
gaming
Daniel Walters