Making QUIRKY Characters and NEW Levels for my CREEPY indie game - Devlog #6

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Published on ● Video Link: https://www.youtube.com/watch?v=K7LqqieAG7I



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In this #devlog 6, I create a funny and cute little NPC named Pinto, the Sad Bean Man. He's meant to be the first character you encounter that you can communicate with so it was important that his design be very aesthetic and fun. He's also got a very fun little bit of voice acting attached to his dialogue system.
You get to see the process of taking Pinto from concept art to an actual interactable character in my indie game. In this video and in this game I use Blender 3d, Unity engine, Substance 3D, Krita art, and other softwares! (And no, I don't plan on switching to Unreal Engine no matter how many times people ask!)
I also set up a tutorial section in the game to introduce you to the game better and attached it to the hubworld scene in the engine.
The last thing I did was update the Loading Screen in the game to be more interesting!
If you're not familiar with my Devlog Series on the game design of my indie game, let me give a brief description! In Toby's Topsy Tale, you play as a gingerbread man trying to find out what happened to his creator! The game was Kickstarter funded and is a psychological horror 3D Platformer!
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