In this #devlog I add new levels to my indie game which is a 3d platformer with psychological horror elements. I tackle Unity animations instead of what I typically do in Blender 3D and create fun game design elements such as bounce pads. I add 2 levels to this game, including a hubworld level and an interior scene, which were made from a mix of PBR textures from Substance 3D and handpainted textures in my 3D modeling software.
As a solo indie game developer, it's sometimes slow going but if you want to make indie games you have to just put in the work, watch the tutorials, and teach yourself what you need to know to make games.
This is the 5th video in my Devlog series and you should subscribe to see more in the future! Thanks for watching!