Making sense of PRIORITIES in Oxygen Not Included "Spaced Out" DLC | Tutorial/Guide

Making sense of PRIORITIES in Oxygen Not Included "Spaced Out" DLC | Tutorial/Guide

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Published on ● Video Link: https://www.youtube.com/watch?v=3THjodvWqy4



Oxygen Not Included
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Tutorial
Duration: 16:43
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"Spaced Out" is the upcoming expansion for Oxygen Not Included. It is currently available in an Early Access.

Link to the other Early Game "Spaced Out" Tutorials:
Water: https://youtu.be/cfxVvUfGeb0
Power: https://youtu.be/m3QG9B8XpqI
Oxygen: https://youtu.be/CCHfU-OFmbY

SPACED OUT
- New Multi-World Gameplay! The Starmap and space program have been completely redesigned to allow you to span your Duplicant civilization across multiple planetoids, each with their own resources to contribute.
- Brand New Starting World! The Swamp start, along with its supporting biomes, provides a new, different mixture of resources to exploit as you nurture your fledgling colony.
- Mid-Game Rocketry! The rocket mechanics have been completely redesigned to make rocketry part of your colony's core infrastructure, rather than just an end-game goal.
- Rocket tech is easier to research and is more integrated with the rest of the tech tree.
- The surface of the starting planetoid is a lot less hostile, and new early-game tech is being added to ease the transition into space.
Multi-Colony UI Improvements! The Diagnostics side panel and redesigned Resources screen have been expanded to manage your attention across planetoids.

Spaced Out: Future Plans (Not Ready Yet!)
Because this alpha is focused on stability and building out compelling gameplay around the features listed above, here's what you will not find in Spaced Out just yet:
- Radiation/Nuclear Systems: We've put lots of work into the underlying mechanics of this system already, although it’s still not quite at a point where we're ready to test and receive feedback on it. Radiation systems should become available for testing later in early access, once the existing features and systems are in good shape.
- Late-Game Planetoids and Rocketry: There's still a lot of content to make for this DLC, and we feel it's important to focus on the early and mid game content first.
- Rare Resources and Global Sustainability: We have plans for how we want to distribute geysers, resources, and other sustainable solutions in the late game, but are holding off on expanding on these ideas until we feel comfortable with the early and mid game content.
- Mods: Our primary goal during this early alpha period is to make the game stable and ensure that the gameplay we've added so far is functioning as intended. To ensure the crashes and bug reports we receive are relevant, we've temporarily disabled mods in the alpha branch.

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