Making The Player FEEL Something: NieR Game Design Philosophy

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Discussion and analysis surrounding the game design philosophy of Nier Replicant and Nier Automata based on presentations by Yoko Taro. The basics of emotional peaks, discussion on freedom, and the potential of games.

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List of presentations: https://docs.google.com/document/d/1tm5RtiQW2xXVBpL_FJkTco73n7ADwNKUa8h8y3lT9u8/edit?usp=sharing

*Music Used:*
'Tears In Rain' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au

Unrest - ELPHNT

A Long Way - SergePavkinMusic

Missing Persons - Jeremy Blake

Cycles by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/

Artist: http://audionautix.com/

Solitude (Dark Ambient Electronic) by lucafrancini







Tags:
Nier Automata
Nier Replicant
Nier Analysis
Yoko Taro
Nier Automata Analysis
Nier Replicant Analysis
Game Design Concepts
Storytelling in Games



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