Making the Velox from Warframe - Deadlock Protocol

Making the Velox from Warframe - Deadlock Protocol

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Published on ● Video Link: https://www.youtube.com/watch?v=jkUfE7v5xsY



Warframe
Game:
Warframe (2013)
Duration: 7:31
180 views
8


This week we Warframes Deadlock protocol came out and with that Protea and the Velox came out with it! We are building a prop Velox!

Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, and the Nintendo Switch in November 2018. The game is planned to be ported to the PlayStation 5 and Xbox Series X upon these consoles' releases. The game is in open beta.

In Warframe, players control members of the Tenno, a race of ancient warriors who have awoken from centuries of suspended animation far into Earth's future to find themselves at war in the planetary system with different factions. The Tenno use their powered Warframes along with a variety of weapons and abilities to complete missions. While many of the game's missions use procedurally-generated levels, newer updates have included large open world areas similar to other massively multiplayer online games as well as some story-specific missions with fixed level design. The game includes elements of shooting and melee games, parkour, and role-playing to allow players to advance their Tenno with improved gear. The game includes both player versus environment and player versus player elements. It is supported by microtransactions, which lets players purchase in-game items using real money, but also offers the option to earn them at no cost through grinding.

The concepts for Warframe originated in 2000, when Digital Extremes began work on a new game titled Dark Sector. At the time, the company had been successful in supporting other developers and publishers, and wanted to develop their own game in-house. The game suffered several delays and was eventually released in 2008, having used some of the initial framework but far different from the original plan. By 2012, in the wake of the success of free-to-play games, the developers took their earlier Dark Sector ideas and art assets and incorporated them into a new project, their self-published Warframe.

Initially, the growth of Warframe was slow, hindered by moderate critical reviews and low player counts. Since its release, the game has experienced positive growth. The game is one of Digital Extremes' most successful titles, seeing nearly 50 million players in 2019

3D print files: https://www.thingiverse.com/thing:4525618

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