Superliminal - Learning how to Puzzle!  (Part 1)

Superliminal - Learning how to Puzzle! (Part 1)

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Published on ● Video Link: https://www.youtube.com/watch?v=ZynoMIG8SPw



FORCED
Game:
FORCED (2013)
Category:
Guide
Duration: 41:59
36 views
2


Starting a new segment this week, I give my wife 5 games to choose from and she picks one for us to play through! This week the options were:

Outerworlds, Batman Arkham City, Last of us (part 1), Zelda: links awakening, and Superliminal.

We are playing through Superliminal!

Superliminal is a puzzle video game played from the first-person perspective. The player-character is a participant in a dream therapy program, but during the study, the character becomes trapped in a recurring dream cycle, and is guided by the voice of the study's overseer, Dr. Glenn Pierce, on how to escape from the dream.

Most puzzles involve traversing through a series of rooms to reach their exits. The exit door may be closed and require a button to be held down to open, or atop a higher platform out of reach, or may not be immediately visible. To reach the exit, the player can manipulate certain objects in the game world. The bulk of such interactions are based on the use of forced perspective: the player can pick up a waist-high cube, which is then kept at its apparent current size from the player's perspective. The player can then look elsewhere around the room, with the cube maintained at the same viewpoint, and drop that cube at that location, where the cube will scale up or downwards in size based on the new perspective. Taking the waist-high cube and looking downwards towards the floor when dropping it will make the cube shrink in size, while looking upwards towards the ceiling and dropping will make it grow large. This process can be repeated indefinitely, allowing the player to manipulate these scalable objects as to create platforms to reach the exit or clear obstacles blocking them.

Later areas of the game introduce new mechanics to this. Some objects exist as trompe-l'œil illusions with segments of two-dimensional art on various walls and surfaces, and the player must find the appropriate angle to view the object and make it appear whole to then be able to grab it.


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Superliminal
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