MALEVOLENT ARMATUS - Let's Play 「 Tales of Zestiria 」 - 32
Tale of Zestiria
Developed by Bandai Namco
Steam Link: https://store.steampowered.com/app/351970/
Walkthrough/Playthrough/Let's Play
Description:
Sorey is one of the few humans capable of seeing magical beings known as Seraphim. While exploring ruins near the Seraphim village Elysia, he and Mikleo find a human knight and learn of the outside world, which is being plagued by Malevolence, causing misfortune, strife, and demonic transformations. Sorey soon finds himself tasked with solving this outbreak of Malevolence, but he must do so without succumbing to it himself.
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0:00 Elysia
Turns out the place have less Malevolence due to Muse's sacrifice.
2:07 Artorius' Throne
I have E-Union 7 on the Seraphim in preparation for the postgame. However, I still want to move some skills around so that I can have more element boosting skills.
Sorey and Mikleo try their best not to acknowledge Zenrus's fate.
Heldalf still rants about creating a world without pain by making everyone Hellions, but the party doesn't want that kind of existence for everyone.
6:27 Boss: Heldalf (Chaos)
If you do too much damage, you might miss some of the beginning dialogue.
After enough damage is dealt, Heldalf reveals he absorbed Zenrus into his left hand and uses the latter as a hostage.
Heldalf's Mystic Arte is so strong that even Kiloh isn't enough to survive it.
Once Heldalf's HP is depleted, Sorey and Mikleo gain the resolve to finish off Zenrus. But then Heldalf armatizes with Maotelus for the final stage of the battle.
13:35 Boss: Armatized Heldalf (Chaos)
When he charges up his Indignation, you have to deal enough damage before the time limit, or you lose. Once you deal enough damage, you must sacrifice a Seraph to act as Siegfried's bullet, so make sure to sacrifice the ones with the lowest offense stats first. Yes, this means you'll eventually be reduced to one Armatus pair.
Note that Heldalf cannot use any other attacks while casting Indignation, which means you can use Banish Blasts without being punished.
21:29 Finishing Heldalf
Sorey will separate the battlefield so that he fights Heldalf alone. To win, you must activate your Mystic Arte, causing Sorey to use his Lion's Howl against Heldalf's. Heldalf is separated from Maotelus and reverts to a human form. Sorey stabs him as one last act of mercy, allowing the Seraphim to leave his body along with his Malevolence.
26:41 Ending
While Sorey hibernates with Maotelus, the rest of the cast is still doing post-war cleanup. The Seraphim continue to help later Shepherds until Sorey wakes up. Some centuries later, Mikleo explores some ruins, but falls down a pit. Fortunately, Sorey arrives in time to save him.
40:24 Extra Mystic Artes
You can now do inn skits to start extra events for Lailah and Mikleo, granting their 5 BG Mystic Artes.
54:46 Hexen Isle
You can now enter a portal before the final boss room, which takes you to Hexen Isle. You can find the Lord of the Land in the bottom right, and their blessing extends to Artorius' Throne for some reason. This map acts as a hub for the Calix dungeons and has a Malevolent Crucible, but I want to get stronger before attempting it.
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