Marauders Dev Q&A Summary - Console release, Reconnect & More!
In a follow-up to yesterday's video, here is a summary of the Marauders Devblog Q&A session. A lot of good questions were brought up and I really wanted to share the information that was given during the Marauders dev livestream :). Let me know any and all thoughts in the comments section down below!
#marauders #maraudersgame
Big shoutout to Discord moderator Kazo for taking notes :)
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► Kazo's dev blog notes: https://docs.google.com/document/d/1qBS4OJSFZ0pJWF8FBT-rTFnGSw-8Qx4I30861b0d3rw/edit?usp=sharing
► Dev Blog #001 - The Health Update: https://store.steampowered.com/news/app/1789480/view/3365904302136638845
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00:00 Intro
00:28 Q1 Wipes
01:08 Q2 AI and how they function
02:25 Q3 7.62 Ammo
02:55 Q4 Head Armor
03:13 Q5 VOIP
03:20 Q6 Space Combat
03:55 Q7 Sound & Vertical Audio
04:26 Q8 Webley Handgun
04:41 Q9 Damage Report
04:53 Q10 Rigs & Backpacks
05:24 Q11 Marauders Merch
05:41 Q12 Double-barrel Shotgun Prisoner
06:15 Q13 Solo Lobbies
06:38 Q14 Spectator Cam
07:03 Q15 Reviving
07:31 Q16 Grenades
08:02 Q17 Disappearing Items
08:26 Q18 FPS Limit & CM/360
09:32 Q19 Ship Customization
09:43 Q20 Incentivizing Ship Combat
10:51 Q21 Breaching Spawns in Cap Ship/Merchant Frigate
11:05 Q22 Competitions & Tournaments
11:38 Q23 Oxygen Timer
12:00 Q24 Lore Implementation
12:23 Q25 Ship Damage
12:33 Q26 Reconnect Feature
13:00 Q27 Firing Range
13:07 Q28 Map Selection
13:17 Q29 Prestige Perks
13:36 Q30 Female Marauders
14:19 Q31 Faction Questlines & Zero to Hero
14:45 Q32 Console & Crossplay
15:52 Outro