Mare Nostrvm Gameplay Review
I'm playing Mare Nostrvm, a turn-based naval strategy game by Turnopia and Slitherine. The game features twenty-four historic battles scattered across nine campaigns; victory is (thankfully) not required in order to advance to the next mission. Skirmish battles are also available against the AI, and online multiplayer utilizes Slitherine’s PBEM system. The interface badly needs a “next unit” button to find ships that can be issued orders in large, chaotic battles. Fourteen ship types can be equipped with a variety of weapons for firing upon and boarding the enemy. Ships must be near their commander to receive orders, requiring some organization during each conflict. Movement orders are placed on the map, along with choosing to ram or grapple and board the enemy ships (the decision of which should be based on the attributes and orientations of the ships involved). Ships will automatically fire on nearby enemies. The AI is skilled at the game, providing a competent opponent. Though repetitive and lacking some interface features, Mare Nostrvm is effective at displaying the chaos of ancient naval battles.
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