Marie Rose's parry ISN'T overpowered in Dead or Alive 6 FIGHTERS EVOLUTION PC | DOA6FE

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I'm giving Team Ninja's DOA6 the polish it deserves. The mod is fun. Stop being stuck-up and play it.

Easy & Quick setup guide for the NEW Fighters Evolution:
https://docs.google.com/document/d/1Rq5QGKq2_9PwawUUoZnCbQvlKZkS6kZR5Pp-FA0lCQg/edit?usp=sharing

The stronger my opponent, the more fun I'll have.
Add me on Steam if you wanna play DOA6FE: 896591762

My Mission: To create the most balanced and rationally constructed Dead or Alive fighting game imaginable with the limited possibilities granted by this modding tool.

Affected Characters
Marie Rose, Rachel, Phase 4, Ryu Hayabusa, Christie, Honoka, Hitomi, Nyotengu, & Eliot

Break System
1. The Sidestep Attack does 10 damage.
2. The Sidestep Attack causes the opponent to fall on their backs instead of push away.
**Currently testing with Hitomi to see if it should cause a brief stun instead of knocking the opponent off their feet. I’m also considering unbinding the Side Attack from the Break Gauge altogether.**
3. The Break Blow doesn’t guard break (extremely unsafe on block).
4. The Break Blow sabaki no longer counters high strikes.
5. The Break Hold no longer counters high strikes and low strikes.
6. The Break Hold damage increased from 5 to 30.

Danger Zones
1. Fewer strikes cause a wall splat.
2. Check the DOA6++ patch notes. I borrowed their BASE bin file… because I like it ;)

Fighting System
1. Some launchers must connect on a fatal stunned opponent to cause a high launch.
The launch height will be average otherwise (idea not fully implemented yet).

2. 8P+K jumping ground pound damage drastically increased.
3. Reset throws deal significantly less damage.
4. The first and second strike of the Fatal Rush string no longer causes a fatal stun unless the opponent is sidestepping, and other situations.
5. Mid wake-up kick damage increased from 20 to 30. Low wake-up kick damage decreased from 20 to 10.
6. Standing offensive holds damage reduced by 33%.
7. More strikes stun on normal hit.

8. Launching throws weakened or given more difficult commands.
Nyotengu: 41236T is now 61234T

9. Most Fatal Stun methods reworked to only affect low holding opponents in critical stun. The fastest high strike of a character Fatal Stuns opponent’s using throws (hi-counter hit). **Not every character can do this yet**

10. Breakable throws are more powerful. Unbreakable throws deal less damage.

Mistakes/Inconsistencies/Considerations
-Hitomi’s 3H+K was supposed to bounce a little higher. Don’t think it worked. I don’t believe it is possible to make it launch higher unless it’s on hi-counter.
-Phase 4 and Hayabusa have not been fully rebalanced for the new system.
-May increase the bounce height of Christie’s 214P

Fixes
-Nyotengu’s H+K once again launches during a critical stun.

Unique Character Changes
Marie Rose
-4P+KPP is not a natural combo (holdable).
-Only standard changes made to her break meter techniques at the moment.

Rachel
-Only standard changes made to her break meter techniques at the moment.

Phase 4
-Only standard changes made to her break meter techniques at the moment.

Hayabusa:
-Only standard changes made to his break meter techniques at the moment.

Christie:
-6P, 4K, and 1K stun on normal hit.
**No space here. Check the google document**

Honoka:
-Rock-paper-scissors taunt outrageously buffed.
-236K damage reduced.
**No space here. Check the google document**

Hitomi:
-Jab causes a fatal stun on throwing opponents.
-Side Attack briefly stuns the opponent to start a combo (test).
-3PK fatal stuns low holding opponents in critical stun.
-7P stuns on normal hit.
-6PP deep stuns sidestepping opponents.
-6KKK causes a hard knockdown.
-PPP doesn’t wall splat
-P+KPP doesn’t wall splat
-6KKK doesn’t wall splat
-3P+KP doesn’t wall splat
-4PPP doesn’t wall splat
-KP guard breaks.
-3H+K bounces stunned opponents similarly to DOA4.
-Special P+K wake-up attack causes a guard break.
-P+KP fatal stuns low holding opponents in critical stun.
-4KPPP fatal stuns low holding opponents in critical stun.
-214KPP fatal stuns low holding opponents in critical stun.
-6P+K fatal stuns low holding opponents in critical stun.
-Sidestep attack still causes tumble backward (intentional).

Nyotengu:
-PPP no longer launches opponents in critical stun.
-P+K causes a fatal stun on throwing opponents.
-H+K has a new spinning normal hit stun (for fun).

Kasumi:
Coming next month (maybe if someone will actually PLAY)…

This is the TRUE Evolution of Fighting Entertainment
~
*The Ugly Problems with DOA6: https://youtu.be/ERLaNX8sugg
*Featured Video | Mightiest DOA game designer: https://youtu.be/leH1RbY_TZc
~
Tags: dead or alive 6 fighters evolution doa6fe doa6++ hitomi eliot nyotengu doa7 designer wannabe mod update patch notes combos steam dead or alive 6 steam




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Tags:
nyotengu
dead or alive
team ninja



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