No Joke. Kokoro - The Ba Ji Dancer is ready to fight in Dead or Alive 6 FIGHTERS EVOLUTION PC

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Published on ● Video Link: https://www.youtube.com/watch?v=f8c8Q1_TWsE



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"You're the one who ran into me! Now apologize."
I may buff the second kick of her 2H+KK on normal-hit.
Her favorite color: Sky Blue

Easy & Quick setup guide for the NEW Fighters Evolution:
https://docs.google.com/document/d/1Rq5QGKq2_9PwawUUoZnCbQvlKZkS6kZR5Pp-FA0lCQg/edit?usp=sharing

You can have fun too instead of being mean and uptight when I'm a nice person.
The stronger my opponent, the more fun I'll have.
Add me on Steam if you wanna play DOA6FE: 896591762

CHANGES MADE SO FAR

Affected Characters
Kokoro, Tamaki, Kasumi, Marie Rose, Rachel, Phase 4, Ryu Hayabusa, Christie, Honoka, Hitomi, Nyotengu, & Eliot

Break System
1. The Sidestep Attack damage and effects vary by character (nerfed in general).
2. The Break Blow doesn’t guard break (extremely unsafe on block).
3. The Break Blow sabaki no longer counters high strikes.
4. The Break Hold no longer counters high strikes and low strikes.
5. The Break Hold damage increased from 5 to 30.

Danger Zones
1. Fewer strikes cause a wall splat.
2. Check the DOA6++ patch notes. I borrowed their BASE bin file… because I like it ;)

Fighting System
1. Some launchers must connect on a fatal stunned opponent to cause a high launch.
The launch height will be average otherwise (idea not fully implemented yet).

2. 8P+K jumping ground pound damage drastically increased.
3. Reset throws deal significantly less damage.
4. The first and second strike of the Fatal Rush string no longer causes a fatal stun unless the opponent is sidestepping, and other situations.
5. Mid wake-up kick damage increased from 20 to 30. Low wake-up kick damage decreased from 20 to 10.
6. Standing offensive holds damage reduced by 33%.
7. More strikes stun on normal hit.

8. Launching throws weakened or given more difficult commands.
Nyotengu: 41236T is now 61234T

9. Most Fatal Stun methods reworked to only affect low holding opponents in critical stun. The fastest high strike of a character Fatal Stuns opponent’s using throws (hi-counter hit). **Not every character can do this yet**

10. Breakable throws are more powerful. Unbreakable throws deal less damage.

Mistakes/Inconsistencies/Considerations
-Kokoro’s 9P+K shouldn’t cause a fatal stun in critical stun.
-Hitomi’s 3H+K was supposed to bounce a little higher. Don’t think it worked. I don’t believe it is possible to make it launch higher unless it’s on hi-counter.
-May increase the bounce height of Christie’s 214P
-May restore the wall-hit properties of Christie’s 66K.

Fixes
-Eliot’s mid holds damage restored.
-Eliot’s 66K doesn’t fatal stun standing opponents in critical stun.
-Eliot’s Bear stance H+K launch properties restored.
-Nyotengu’s H+K once again launches during a critical stun.
-Eliot’s been fully adapted to the new system.

Unique Character Changes

Kokoro
**No space here. You got the gist of it in the video.

Phase 4/Hayabusa/Rachel/Marie Rose/Tamaki/Kasumi/Christie/Honoka
**No space for their details. Check the Google document.

Hitomi:
-Jab causes a fatal stun on throwing opponents.
-Side Attack briefly stuns the opponent to start a combo (test).
-3PK fatal stuns low holding opponents in critical stun.
-7P stuns on normal hit.
-6PP deep stuns sidestepping opponents.
-6KKK causes a hard knockdown.
-PPP, P+KPP, 6KKK, 3P+KP, and 4PPP do not wall splat.
-KP guard breaks.
-3H+K bounces stunned opponents similarly to DOA4.
-Special P+K wake-up attack causes a guard break.
-P+KP fatal stuns low holding opponents in critical stun.
-4KPPP fatal stuns low holding opponents in critical stun.
-214KPP fatal stuns low holding opponents in critical stun.
-6P+K critical bursts low holding opponents in critical stun.

Nyotengu:
-PPP no longer launches opponents in critical stun.
-P+K causes a fatal stun on throwing opponents.
-H+K has a new spinning normal hit stun (for fun).
-1PPP guard breaks.
-8K deep stuns an opponent in critical stun instead of launching them.
-6PPP fatal stuns low holding opponents in critical stun.
-66P critical bursts low holding opponents in critical stun.
-9K fatal stuns low holding opponents in critical stun.
-2P+K out of flying stance causes a guard break.
-3P+K guard break slightly nerfed.
-Flying throw damage reduced by half.
-8K super launches on counter-hit.

Eliot:
-7P fatal stuns on hi-counter.
-1P+K critical bursts low holding opponents in critical stun.
-6TT combo throw damage reversed.
-2H+KP no longer launches in Critical Stun
-2H+K deep stuns on normal hit.
-8K super launches in fatal stun.
-6P stuns on normal hit.

Diego/Bayman/Rig???:
Coming next month (maybe if someone will actually PLAY)…

This is the TRUE Evolution of Fighting Entertainment
~
*The Ugly Problems with DOA6: https://youtu.be/ERLaNX8sugg
*Featured Video | Welcome to my world: https://youtu.be/pbo-Cmug234
~
Tags: dead or alive 6 fighters evolution doa6fe doa6++ doa7 designer wannabe mod update patch notes combos steam trailer reveal こころ デッド オア アライブ




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Tags:
nyotengu
dead or alive
team ninja



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