Might make a fun video later, but I need to upload this first | Rounds 4-7 - DOA6 Balance Patch

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Published on ● Video Link: https://www.youtube.com/watch?v=6FdxLveAaSs



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Sorry that the gameplay is louder than the intro. Just getting this match out of the way.
*Featured Video | I didn't kill his father!: https://youtu.be/L5u04X6_KS8
*The Ugly Problems with DOA6: https://youtu.be/ERLaNX8sugg

Quick & Easy setup guide for DOA6FE:
https://docs.google.com/document/d/1Rq5QGKq2_9PwawUUoZnCbQvlKZkS6kZR5Pp-FA0lCQg/edit?usp=sharing

The stronger my opponent, the more fun I'll have.
Add me on Steam if you wanna play DOA6FE: 896591762

My Mission: To create the most balanced and rationally constructed Dead or Alive fighting game imaginable with the limited possibilities granted by this modding tool.

CHANGES MADE SO FAR

Affected Characters
Tamaki, Kasumi, Marie Rose, Rachel, Phase 4, Ryu Hayabusa, Christie, Honoka, Hitomi, Nyotengu, & Eliot

Break System
1. The Sidestep Attack does 10 damage.
2. The Sidestep Attack causes the opponent to fall on their backs instead of push away.
**Currently testing with Hitomi and Nyotengu to see if it should cause a brief stun instead of knocking the opponent off their feet. I’m also considering unbinding the Side Attack from the Break Gauge altogether.**
3. The Break Blow doesn’t guard break (extremely unsafe on block).
4. The Break Blow sabaki no longer counters high strikes.
5. The Break Hold no longer counters high strikes and low strikes.
6. The Break Hold damage increased from 5 to 30.

Danger Zones
1. Fewer strikes cause a wall splat.
2. Check the DOA6++ patch notes. I borrowed their BASE bin file… because I like it ;)

Fighting System
1. Some launchers must connect on a fatal stunned opponent to cause a high launch.
The launch height will be average otherwise (idea not fully implemented yet).

2. 8P+K jumping ground pound damage drastically increased.
3. Reset throws deal significantly less damage.
4. The first and second strike of the Fatal Rush string no longer causes a fatal stun unless the opponent is sidestepping, and other situations.
5. Mid wake-up kick damage increased from 20 to 30. Low wake-up kick damage decreased from 20 to 10.
6. Standing offensive holds damage reduced by 33%.
7. More strikes stun on normal hit.

8. Launching throws weakened or given more difficult commands.
Nyotengu: 41236T is now 61234T

9. Most Fatal Stun methods reworked to only affect low holding opponents in critical stun. The fastest high strike of a character Fatal Stuns opponent’s using throws (hi-counter hit). **Not every character can do this yet**

10. Breakable throws are more powerful. Unbreakable throws deal less damage.

Mistakes/Inconsistencies/Considerations
**Go to the Google document for this data.

Fixes
-Nyotengu’s H+K once again launches during a critical stun.

Unique Character Changes

Kasumi
-Jab fatal stuns on hi-counter.
-Only standard changes made to her break meter techniques and Fatal Rush at the moment.

Tamaki
-Jab fatal stuns on hi-counter.
-Only standard changes made to her break meter techniques, Fatal Rush, and offensive hold2 at the moment.

Marie Rose
-4P+KPP is not a natural combo (holdable).
-Only standard changes made to her break meter techniques, Fatal Rush, and offensive hold at the moment.

Christie/Honoka/Eliot/Hayabusa/Phase 4/Rachel
**Go to the Google document for this data

Hitomi:
-Jab causes a fatal stun on throwing opponents.
-Side Attack briefly stuns the opponent to start a combo (test).
-3PK fatal stuns low holding opponents in critical stun.
-7P stuns on normal hit.
-6PP deep stuns sidestepping opponents.
-6KKK causes a hard knockdown.
-PPP doesn’t wall splat
-P+KPP doesn’t wall splat
-6KKK doesn’t wall splat
-3P+KP doesn’t wall splat
-4PPP doesn’t wall splat
-KP guard breaks.
-3H+K bounces stunned opponents similarly to DOA4.
-Special P+K wake-up attack causes a guard break.
-P+KP fatal stuns low holding opponents in critical stun.
-4KPPP fatal stuns low holding opponents in critical stun.
-214KPP fatal stuns low holding opponents in critical stun.
-6P+K fatal stuns low holding opponents in critical stun.
-Sidestep attack still causes tumble backward (intentional).

Nyotengu:
-PPP no longer launches opponents in critical stun.
-P+K causes a fatal stun on throwing opponents.
-H+K has a new spinning normal hit stun (for fun).
-1PPP guard breaks.
-8K deep stuns an opponent in critical stun instead of launching them.
-6PPP fatal stuns low holding opponents in critical stun.
-66P fatal stuns low holding opponents in critical stun.
-9K fatal stuns low holding opponents in critical stun.
-2P+K out of flying stance causes a guard break.
-3P+K guard break slightly nerfed.
-Flying throw damage reduced by half.
-8K super launches on counter-hit.

Diego/Bayman/Rig???:
Coming next month (maybe if someone will actually PLAY)…
~
Tags: NyaFighter8101 NyaMiyamaFighter FighterSupreme DOAFighter3 steam online gameplay dead or alive 6 fighters evolution doa6fe doa6++ hitomi eliot nyotengu doa7 designer wannabe mod update patch notes combos steam online lobby match installation install tutorial PC steam




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Tags:
nyotengu
dead or alive
team ninja



Other Statistics

Dead or Alive 6 Statistics For FighterSupreme

At this time, FighterSupreme has 57,103 views for Dead or Alive 6 spread across 496 videos. His channel published over 2 days worth of content for the game, or 63.14% of the total watchable video for Dead or Alive 6 on FighterSupreme's YouTube channel.