Mario & Luigi: Partners in Time (Nintendo DS) - Let's Play 1001 Games - Episode 688

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Mario & Luigi: Partners in Time
from https://en.wikipedia.org/wiki/Mario_%26_Luigi:_Partners_in_Time

Mario & Luigi: Partners in Time[a] is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo DS handheld game console in late 2005. It is the second game in the Mario & Luigi series, and is the prequel/sequel to the 2003 Game Boy Advance game Mario & Luigi: Superstar Saga. The game was later re-released for the Wii U as a Virtual Console title in 2015, available for purchase from the Nintendo eShop.

Although the prequel/sequel to Superstar Saga, the game's plot is completely unrelated to that of its predecessor with more emphasis on the time-traveling theme, which involves the protagonists traveling in between the past and present of the Mushroom Kingdom.[2] The adventure follows Mario, Baby Mario, Luigi, and Baby Luigi while they search for Princess Peach, who has been abducted by an alien species only known as the Shroobs.[3] The gameplay centers on the co-operation between the quartet, who must use their specific qualities and skills to solve puzzles to progress through and features multiple role-playing game elements, but with a turn-based battle system focused on timing accuracy.[4] The game is considerably darker in tone than its predecessor, especially in its plot and themes.

Partners in Time was critically acclaimed by the media, gaining an aggregate score of 86 from Metacritic.[5] Like its predecessor, the game was praised by critics for its characterization and comical style, as well as its use of the DS's dual screen and the rumble feature, although the use of the bottom screen in the overworld and battles received mixed opinions.[6][7] The game was followed by Mario & Luigi: Bowser's Inside Story, released in 2009.

Nintendo revealed Partners in Time at E3 2005, where a playable demonstration of the game was available. The demos consisted of three levels, each accompanied with a tutorial to guide the player.[18] Each level had a different objective and represented the characters' abilities in the game, such as the use of the hammer. Between the game's unveiling at E3 and its release, Nintendo of America revealed details of the game relating to Partners in Time's plot and gameplay,[19] as well as the fact that it would be compatible with the "Rumble Pak" feature.[20] AlphaDream, developers of Superstar Saga, developed this game, with experienced contributors to the Mario series such as Koji Kondo and Charles Martinet working on sound support and voice acting, respectively. The music was composed by Yoko Shimomura, who also scored Superstar Saga. Partners in Time was first released in North America on November 28, 2005.




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