Mario Bros Arcade Bezel with HSM's Reflective Shader (Glass Reflection)
This is a test of glass reflection with my #Arcade #MarioBros bezel using HyperspaceMadness's reflection shaders. The reflective shaders only work with #Vulkan if you use #Retroarch 1.9.0 and above.
You can download the HSM reflection shaders pack here - https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates
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These Arcade Bezels were made by me. They were tested on Windows 10 with Retroarch with the Mame core running at 1920x1080.
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Credit for the original Mario Bros bezel goes to,
- Vectorized based on photos by MAMu_
- Adjusted by Mr. Do
- Artwork type: Arcade Widescreen
- Widescreen graphics by hausjam
- Based on graphics in official arcade artwork
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Thanks to the community at Mameworld https://www.mameworld.info/ubbthreads
Thanks to John Merrit as well for inspiring to start making these realistic arcade bezels
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