Mario Kart Wii - 200cc for CTGP is out now!
Suddenly and out of nowhere, unless you've been keeping up with my Twitch, anyways.
This update to CTGP adds support for the newly created 200cc mod for Mario Kart Wii. If you're unfamiliar with 200cc and what it entails, 200cc is a faster engine class originally introduced in Mario Kart 8. It is 1.5x as fast as 150cc, making it a significant speed increase over that of the base game. However, unlike all previous speed modifiers invented for MKWii, this one has been specially engineered to be smoother to play, through the additions of two new features, brake drifting and fast falling.
Typically when playing with speed modifiers in Mario Kart Wii, you notice two things that could be somewhat problematic: You fly way too far off jumps, and making turns can be nearly impossible, even when using full drift on some of the tightest turning vehicles in the game. Fast falling and brake drifting are designed to work around these problems, and here is how they work.
Fast falling is activated by tilting the analog stick upwards while in midair (to nosedive). On a Wii Wheel, you would hold the Wii Remote flat, so that the buttons are facing the ceiling. When you do this during any time that you are in the air (with the exception of a hop), the amount of gravity acting on your vehicle is increased. This causes you to land faster, meaning you're a lot less likely to overshoot jumps by ridiculous margins. That being said, if you actually WANT to fly far (for instance, to invent a new shortcut or see what happens), by either not touching the analog stick or tilting it downwards, the normal gravity applies, meaning you will still soar as far as you originally would have.
Meanwhile, brake drifting is designed to help you get around those turns that would otherwise be impossible to make without slowing down and losing your drifts and miniturbos. It's a special, manual only addition (as automatic can already brake drift, amusingly), that allows you to pull on the brakes while drifting, a feat that is not normally possible in Mario Kart Wii. When you brake drift, your speed will decrease and your vehicle will turn more sharply, but fundamentally your drift will not end (unless you brake for too long!) and miniturbos will be charging throughout.
To perform a brake drift, you need to press the following buttons:
Wii Wheel: 1+2+B
Nunchuk: A+B+D-pad down
Classic: A+B+R
GameCube: A+B+R
It only works in 200cc mode, so trying it anywhere else will be spectacularly futile. It's often better when brake drifting to only lightly tap the brakes every now and again to make subtle adjustments, otherwise you will likely lose too much speed!
Time trials are fully supported in 200cc, activated by a menu choice in-game, complete with online leaderboards that can be accessed through the CTGP-R Channel. There are no staff ghosts for 200cc, as they'd make the update take forever to both create, and install. Offline GP, VS and local multiplayer VS are supported and can be activated by toggling a setting on page 3 of the CTGP Revolution Channel. For online multiplayer, at present, 200cc can only be used in friend rooms, as a host setting on page 4 (in Specific Engine Class). That said, the next thing I will be working on will hopefully allow 200cc and indeed, other modes like item rain, to be played in public races. Watch this space!
Thanks for watching and enjoy the update!
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