Mario Kart Wii - Physics from Big Pokey's Thwomp Desert in regular battles (Bug)
The sand physics are different between the regular version of Thwomp Desert when played in battle mode and the Big Pokey competition.
Notably, it's a bit easier to drive in the latter, since the waves are not as steep nor strong.
By playing said competition and then going back to Battle Mode, this change is carried over, making it a bit easier to drive through the arena.
Internally, the game changes the following float parameters when entering the Big Pokey tournament, but does not change them back to their default values afterwards (the RAM addresses are for PAL):
Sand shake wave length (0x808d5e50)
Time until sand wave reaches the end (0x808d5e54)
Sand push and pull strength (0x808d5e70)
Source for the meaning of each parameter: https: //szs.wiimm.de/cgi/mkw/track-ref/object/quicksand
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