Mario Party 9 - Free For All/1v3/Bowser. Jr/Boss Minigames - CPU vs CPU Only/Master Difficulty)

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Published on ● Video Link: https://www.youtube.com/watch?v=U8oUTzj-GzI



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Thought I'd upload a CPU only video of the AI playing every minigame.

Note: Some of the minigames they're perfect on, since they're created to finish the game quickly when a human player has finished, and some of the Bowser. Jr games they're bad on, since they're not coded to help each other, so two minigames I took control of the AI, just to move and make them stand on some platforms.
Will note them in brackets in the timestamps.

0:00 Setting Up

-- Free For All --

0:24 Buddy Bounce
1:24 Logger Heads
2:37 Pinball Fall
3:32 Launch Break
4:47 Goomba Village
6:05 Speeding Bullets
6:58 Pianta Pool
8:25 Chain Event
9:10 Skyjinks
10:17 Skipping Class
11:26 Mecha Choice
12:22 Jigsaw Jumble
13:10 Growing Up
14:34 Upward Mobility
15:25 Ring Leader
16:34 Smash Compactor
17:42 Peak Precision
18:20 10 To Win
20:57 Tuber Tug
21:30 Card Smarts
22:41 Toad and Go Seek
23:36 Polar Extreme
24:31 Goomba Bowling
26:05 Tumble Temple
27:12 Twist Ending
28:11 Manor of Escape
29:03 Player Conveyor
29:48 Ballistic Beach
30:33 Bumper Bubbles
32:01 Flinger Painting
32:54 Bomb Barge
34:10 Don't Look
36:05 Snow Go
36:55 Piranha Patch
37:54 Plunder Ground
39:19 Pier Pressure
41:01 Billistics
41:53 Pit or Platter
42:46 Thwomper Room
43:23 Urn It
44:30 Goomba Spotting
45:34 Magma Mayhem
46:06 Pizza Me, Mario
46:45 Fungi Frenzy

-- Bowser. Jr --

47:58 Mecha March
48:45 Bowser Pop (Note: The AI doesn't work; I tried to manually control it a bit at the end, but yeah, this minigame is a guaranteed loss for AI only).
49:41 Double Pounder (Note: AI doesn't work here on its own either, but controlling it to stand on a coloured platform, then letting the AI control it, will make the other AI stand on the colour, then your AI stand on it and they will try to sync-slam it, but you have to rinse and repeat everytime they succeed, so this one is typically a fail, but can get lucky with some assistance).
50:40 Zoom Room (Note: Functional, but they don't teamwork and typically run together, ending in a loss mostly, but can win if lucky).
51:39 Cage Match (Note: Functional also, but the lack of teamwork and basic AI guarantees a loss here).
52:33 Crossfire Caverns (Note: Functional, but basic AI causes them to fail. Maybe a chance of them winning? But never seen them win, due to them doing the exact same thing majority of the time).
53:30 Bumper Sparks
54:17 Sand Trap (Note: Functional, but basic AI causes them to fail, but to being incredibly slow at making decisions. Never seen them win, but could guess they might win, if incredibly lucky).
55:13 Pair of Aces (Note: Functional, but basic AI caused them to fail, due to aiming at the exact same place).
56:11 Pedal to the Paddle

-- 1-vs.-Rivals --

57:03 Ruins Rumble
57:51 Hazard Hold
58:47 Line in the Sand
59:27 Block and Roll
1:00:41 Tackle Takedown
1:01:28 Weird Wheels
1:02:10 Spike-n-Span
1:03:06 Hole Hogs
1:03:54 Pix Fix
1:04:26 Mob Sleds

-- Boss Battle --

1:05:23 Sock It to Lakitu
1:06:47 Wiggler Bounce
1:08:25 Whomp Stomp
1:11:00 Bombard King Bob-Omb
1:13:32 Deck Dry Bones
1:15:45 King Boo's Puzzle Attack
1:17:12 Cheep Cheep Shot
1:18:55 Blooper Barrage
1:20:06 Spike Strike
1:21:52 Chain Chomp Romp
1:24:35 Bowser Jr. Breakdown
1:19:20 Bowser's Block Battle
1:33:31 Diddy's Banana Blast
1:34:21 DK's Banana Bonus
1:35:33 Bombard King Bob-Omb, 2 players only (A unique rule occurs with 2 players, where the Boss actually acts like a third player, since 4 bombs with 2 players is too easy most likely to the devs, so what happens if you pick the same bomb as him? You lose your opportunity to gain points, but when his health is down by half, he'll not only stop you from gaining points, but also will throw the bomb back at you, taking away the amount of points you would've got from the bomb).




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