Mark Cerny - Gamelab Legend Award interview
Right after reviewing "The Road to PS4", lead architect Mark Cerny details Sony's next-gen console philosophy and importance of aspects like social integration, cloud gaming, motion controls or indie development.
5 years architecturing - fixed ideas from the beginning
"Pretty continuosly throughout those five years we've been soliciting the feedback from the great game creators first about what they want to see in the console, and then as we started creating it, what the reaction was to what we were putting in the console."
Collaborative and inclusive environment
"For PlayStation 1, 2 and 3 it has been very much the creation of the hardware team; they designed the circuitery, they made the documentation, and when it was all done they just passed the documentation on to developer support who'd brief the game creators. Really no interactions between the hardware team and the game teams. And so for PlayStation 4 we take a very, very different approach"
Cooling the PS4 down when it's hot
"I think it should be just fine. They know how to design the console so it wont overheat. If youve noticed that PlayStation 4 is smaller, that's because the power consuption's smaller; that simple".
Motion controls in PS4
"I think the story there is still evolving at that time. There's a very interesting work being done by Media Molecule and others, and I think we're going to have to wait a bit and see how that all turs out (...) For my game I'm using the DualShock 4, but that's really a reflection of what I'm trying to do, it's sort of a game that speaks to the nostalgia the players have for those character-action games of the past like Crash Bandicoot or Sonic the Hedgehog".
Cloud gaming
"We're very interested in cloud gaming as well; we're in process of intergrating Gaikai technology, we're using that in the Remote Play for the Vita... As far as where this heads going forward, I think it's going to be very interesting in five years. Personally I feel that test-to-play is a very interesting concept. It's one of the potential uses of the cloud.
Getting back to magical PSOne days
We really wanted to make it so that the games were easier to make. It got progressively harder on PlayStation 2 and PlayStation 3 to make the games, development time got longer (...) We're also seing, because our hardware is more friendly, more easy to use, we're seing a lot more indie development.
Cerny's Road
Right now I'm focused on getting PlayStaton 4 ready, as well as Knack, of course, it's a launch title. Going forward, I don't know, it's been a lot of fun being the creative director of Knack, it's my first time on any project -being the creative director- and I think I'd like to keep doing that in the future.
Adventure abandoned? What to add?
I don't really look that much at the flow of how genres are received as time goes by. In this case the thought was just very simple; I knew there would be some great core games at launch, like Watch Dogs or Killzone. I just wanted to be sure there'd be something for the rest of the family.
Forgetting specs, social integration the key to next-gen?
There are a couple of very interesting things that'll happen in the next-gen. One of them is heightened social integration. I also think living software is going to be big. So I talked to a lot of game creators in the process of architecting the PlayStation 4, and very interestingly, many different companies are thinking the same thing that in the future your relationship with the game will be longer. You won't get that disc and play it, and have it be over when you finish the content on the disc. Is that more content will be coming by every week or month; you'll be downloading new missions, you'll be downloading new parts of the world to explore. In fact, that's a lot of the reason why we put a hard drive in every PlayStation 4, as we wanted to support the paradigm of living worlds going forward.
Basic game experiences prominence in next-gen
Absolutely we can expect games like Marble Madness, I don't think we'll get Marble Madness. I mean, the hardware is much easier to use, indie developers are now making quite a few games for it. And Marble Madness back in the day was a conceptually-driven title, much like the indie developers are creating today. I think that in PlayStation 4 there's going to be a very rich content coming from the indie development community.
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