Marvel vs. Capcom: Clash of Super Heroes (Hulk) - PlayStation 1 Gameplay - (2K 60fps)

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Marvel vs. Capcom: Clash of Super Heroes utilizes similar tag team-based game mechanics to its predecessor. Before starting each match, the player selects a team of two fighters to compete in one-on-one combat. The player is free to swap between their characters at any point during battle. While one character fights, their teammate resting off-screen slowly regenerates their life gauge. The first team to exhaust their opponent's vitality wins the match; however, if the timer runs out before either team is knocked out, the player with the most remaining health is declared the winner.

Clash of Super Heroes features two significant gameplay changes from Marvel Super Heroes vs. Street Fighter. The game removes the "Variable Assist" feature used in the previous installment, which allows the player to summon their offscreen teammate to perform a special attack, in favor of the "Guest Character/Special Partner" system. While similar in function, guest characters are randomly allocated to each player at the beginning of a match. They are also limited to a few uses per round. Clash of Super Heroes introduces a new technique called the "Variable Cross", also known as a "Duo Team Attack". When executing a Variable Cross, the player can attack their opponent with both characters simultaneously for a limited time. In addition, the player is given unlimited use of the "Hyper Combo Gauge", a colored meter towards the bottom of the screen which allows the player to perform several special techniques, allowing them to pull off multiple Hyper Combo moves, which deliver heavy damage to the opponent, in quick succession.




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Marvel vs. Capcom: Clash of Super Heroes
Marvel vs. Capcom



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