Marvel vs Capcom: Infinite - Important note about Combos & Damage

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Noticed this earlier in the day. Combos for the most part seem to be mostly based on damage and not number of hits when it comes to hitstun scaling unlike most other fighting games ever made. Please keep this in mind when trying to create combos! once you get near the 5k damage mark stuff has to be near air tight or everything will start dropping.







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