Mass Effect 2 (PC): Facing Archangel

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Mass Effect 2
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A "Prelude to E3" developer diary was released on May 15, 2009. The developers confirmed that the combat system has been upgraded, with everything from the feel of the combat and the A.I. being improved, including realistic damage modeling and downed enemies still continuing to crawl and fight. New to the series is a heavy weapons system that will allow you to "kill [somebody] a thousand times" over. The tone of the game is similar to that of the Wild West, featuring warlords and crime gangs. The video also confirmed the existence of new alien races and an attack by one race on Citadel-controlled space, wearing armor with an "M1" logo painted on it and seeming to control similarly-armored varren, a race of non-sapient animals similar to dogs.[10]

Mass Effect 2 also features regenerating health as its primary health mechanic, instead of being able to heal with "medi-gel" as in the first game.[11] In addition, the overheat system for weapons has been replaced with collectible heat sinks.[12] This system is functionally identical to the ammunition systems in other third-person shooters, but instead of having different ammunition types for different weapons, the heat sinks are universal across all standard weapons.[13]

The characters in Mass Effect 2 are more detailed not only graphically, but technically. In the original Mass Effect, Commander Shepard only had 20 animations for cover, while in Mass Effect 2, the character has over 200. The world is also more open-ended in this installment; uncharted worlds the player could only explore for "cheap thrills" are now more detailed and have more to explore.[14]

The camera positioning for conversations with A.I. characters has also been improved, the previously static camera now moving around to provide "a much needed cinematic touch."[15] Another new feature during conversations are context-sensitive controls; as shown in a conversation with scientist Mordin, Shepard is able to interrupt the dialogue with aggressive tactics when prompted with the on-screen controls.[16]

The M35 Mako is not included for planetary exploration in Mass Effect 2 due to criticism of the Mako's poor gameplay sections in the first game.[17] Instead, a Kodiak drop shuttle, which the player cannot directly pilot, deposits the player on foot into areas of immediate interest.[18]

Unlike Mass Effect, in which there were four weapon types, there are now nineteen different weapons[19] and the pistol has been broken up into the heavy pistol and the machine pistol.[20] The grenades from the first game do not make a reappearance, but have been replaced by the new heavy weapons.[21] Sub-machine guns are shown to be another new weapon class added to the game. Characters are now able to use any weapon their class is trained for at full effect, meaning the player is no longer required to or able to invest in weapon skills. Armor skills have also been removed, and there are no longer class restrictions on armor.







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