Mass Effect 2 Remaster PC (Legendary Edition) - Ryzen 5 3600 & RTX 3060 Ti - FPS Test and Settings

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#MassEffectLegendaryEdition #RTX3060Ti #Ryzen3600

Mass Effect 2 Remaster tested on Ryzen 5 3600 and Nvidia RTX 3060 Ti.

Greetings, everyone.

Second video for the Mass Effect Legendary Edition trilogy remasters…this time I focus on the second game in the series.

Here are my current PC specs:

-CPU: Ryzen 5 3600 (stock settings) with Coolermaster Hyper 212 Black RGB (w/2 fans, push-pull).
-Mobo: MSI B450 Gaming Pro Carbon AC.
-GPU: Gigabyte RTX 3060 Ti Gaming OC and WHQL driver 466.47.
-RAM: Crucial Ballistix Sport LT (2x8GB) CL16 DDR4@3200 Mhz.
-Storage: PNY XLR8 CS3030 1TB NVMe (O.S. and game), Samsung 750 EVO 500 GB.
-Case: Fractal Design Meshify S2 (Intake: 2x140 Front, 1x120 Lower Front - Exhaust: 1x140 Rear, 1x120 Top/VRM Area).
-PSU: Corsair RMx 650W 80+ Gold.
-O.S: Windows 10 Pro 64bit (v.20H1).
-Monitor: AOC AGON AG251FG 1080p-240Hz.

My Mass Effect 1 Remaster testing video is here: https://youtu.be/PaZ6qDmNX3c (quite longer than this one, since there were a few more issues to talk about, and stuff).

Some timestamps:

[MENUS & SETTINGS]
00:00 - Intro and brief settings overview
00:54 - Calibration (Brightness) settings
01:19 - Controls (sensitivity) settings
01:46 - Key Bindings menu
03:41 - Graphics Settings
04:30 - How to use DSR Downsampling (.ini edit)
05:15 - DSR reverts back to native res when exiting any settings menu

[IN GAME & GAMEPLAY testing]
05:55 - Dialogue custscene with dark lighting issue
07:13 - [4K DSR]Gameplay checking out why the game looks so dark at times
09:28 - [1080p]Normandy, walking around (game's CPU bound)
10:28 - [4K DSR]Uncapped FPS, Normandy, same as before
12:19 - Planet Scanner mouse issues (too slow) at very high FPS (cap at 60 to FIX)
15:40 - [4K DSR]Omega, 60 FPS, walking around and dialogue scenes with Aria
18:54 - [4K DSR]More Omega gameplay, some combat
20:51 - [4K DSR]Citadel gameplay, just walking around, dialogue, etc.
23:55 - Lighting looks a bit better on the Citadel

From this remaster trilogy so far, it’s obvious that the first game is the one which received the most significant “glow up” when it comes to graphics, but that’s because it’s the oldest one.

Mass Effect 2 also looks quite better than its original counterpart, but the older game already was a step up compared to ME 1.

ME 2 is also a darker game by design, the original used a “filmic effect” shader that had the negative effect of making certain areas and scenes literally pitch black, even on some characters models and skins.
They seem to have tweaked these shaders a bit, and now lighting looks a lot better especially in dialogue cutscenes, but the game still has the old “crushed black color” issues from the original in regular gameplay and sometimes in certain scenes too, so I’m not sure the issue has been completely fixed, it’s definitely better than in the original, for sure, but still feels weird at times.

Performance wise, I find this ME 2 remaster to run quite a bit better than the ME 1 one, not sure what went wrong with ME 1, but ME 2 does run with substantial less issues, I don’t get big FPS drops like in ME 1 with the Mako, and overall so far from what I’ve played, seems the “optimization” went better in ME 2, being a “newer” game compared to ME 1.

We also have “Mouse Dampening” now in the Controls settings, which removes most of the nasty negative acceleration, it still doesn’t feel perfect, but it’s a lot better.

However, playing at uncapped FPS and especially at three digit values, makes the Planet Scanning quite hard to manage, the mouse becomes super slow to move around, and the issue is completely fixed by capping the FPS to 60, so my recommendation is, once again like in ME 1, to cap the game at 60 FPS and use the highest available DSR resolution for your monitor, while still being able to sustain those 60 FPS, and that’s about it.

It's still a bit sad to see that this remaster, just like ME 1's, also keeps some of the bugs from the original game, we still don't have an FOV slider, so the same recommendations I gave for the ME 1 remaster apply: either deal with the lower FOV or get Flawless Widescreen (http://www.flawlesswidescreen.org/) or any of the FOV mods out there from nexusmods. I wouldn't count on these games getting an FOV slider, via official patch, but you never know.

As usual, I hope this can be useful to any of you, and I’ll see you next time : )




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