Resident Evil Village PC - Official DRM Stutter Fix Patch | Ryzen 5 3600 & RTX 3060 Ti | FSR Testing

Resident Evil Village PC - Official DRM Stutter Fix Patch | Ryzen 5 3600 & RTX 3060 Ti | FSR Testing

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Published on ● Video Link: https://www.youtube.com/watch?v=NkJsBZjYZaA



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#ResidentEvilVillage #RTX3060Ti #Ryzen3600

Resident Evil Village PC DRM stutter fix update tested on R5 3600 and Nvidia RTX 3060 Ti.

Greetings, everyone.

At last, Capcom realized, for no apparent reason, that RE Village needed an update on the PC. No, actually it was because a whole lot of people, including Digital Foundry, among others, dedicated their precious time to test the cracked version of the game and notice that it didn’t suffer serious frame-time spikes and slow-downs when facing Lady Dimitrescu’s daughters, for example, or stuttering when killing enemies.

There are no patch notes yet on the Steam hub for the game…so here’s an official Resident Evil tweet with the changes: https://twitter.com/RE_Games/status/1417288163610005506?s=20

My current PC specs are the following:

-CPU: Ryzen 5 3600 (stock settings) with Coolermaster Hyper 212 Black RGB (w/2 fans, push-pull).
-Mobo: MSI B450 Gaming Pro Carbon AC.
-GPU: Gigabyte RTX 3060 Ti Gaming OC and WHQL driver 471.11.
-RAM: Crucial Ballistix Sport LT (2x8GB) CL16 DDR4@3200 Mhz.
-Storage: PNY XLR8 CS3030 1TB NVMe (O.S. and game), Samsung 750 EVO 500 GB.
-Case: Fractal Design Meshify S2 (Intake: 2x140 Front, 1x120 Lower Front - Exhaust: 1x140 Rear, 1x120 Top/VRM Area).
-PSU: Corsair RMx 650W 80+ Gold.
-O.S: Windows 10 Pro 64bit (v.21H1).
-Monitor: AOC AGON AG251FG 1080p-240Hz.

Some timestamps:

00:00 - Intro and Patch additions overview (FSR mostly)
01:38 - [1080p]Max Settings, RT ON, no FSR (Village area)
02:39 - [1080p]Max Settings, RT ON, FSR Testing (all presets)
06:04 - [1080p]Max Settings, RT ON, 0.5 Image Quality (Resolution Scale)
06:55 - [1440p DSR]Max Settings, RT ON, no FSR
07:28 - [1440p DSR]Max Settings, RT ON, FSR Testing (all presets)
08:56 - [1440p DSR]Max Settings, RT ON, 0.7 Resolution Scale
09:42 - [4K DSR]Max Settings, RT ON, no FSR
10:24 - [4K DSR]Max Settings, RT ON, FSR Testing (all presets)
12:13 - [4K DSR]Max Settings, RT ON, 0.5 Resolution Scale
12:41 - [1080p]Comparison Screenshots (Native, FSR presets and 0.5 Resolution Scale)
14:52 - [1080p]Max Settings, RT ON, FSR OFF, Cassandra Dimitrescu close-up performance testing
17:16 - [1440p]Max Settings, RT ON, FSR Ultra Quality, Cassandra Dimitrescu performance testing

Well, well, Capcom-San, what do we have here? Oh yeah, the first patch for RE Village in like three months, how gracious of you, yes it was totally planned to come out this soon, I’m sure :)

Anyway, this patch also introduces AMD’s FidelityFX Super Resolution, “FSR” from now on, which is basically AMD’s way of telling people who have never tweaked their video games that there’s a way to gain more FPS, without actually telling them how it’s happening.

In short, it’s just image upscaling, with some sharpening, and a spatial based algorithm that…only takes information from a single frame at lower resolution. That’s it, that’s FSR, and you’re kidding yourself if you thought it was something else.

In its current state, FSR 1.0 is pretty much useless to me, as the Ultra Quality preset has an internal factor of 1.3x, so it’s like using 77% Resolution Scale, and it does not tap into Temporal Anti-Aliasing at all, so it does not provide any of the many benefits TAA offers, like the main one being temporal stabilization of moving assets, or stuff that is changing at a decent frequency, like…most of the stuff in modern games nowadays.

Lower FSR presets add too much blur to the image, in my opinion, so if you feel compelled to give FSR a go, right now, in RE Village at least, just go with Ultra Quality FSR because anything lower is already too noticeable, in my opinion.

The relatively small performance gains, depending on the resolution, aren’t really worth it losing that much image clarity, and also losing the benefits of combining FXAA and TAA, and that’s how it is.

As for the stuttering fix part of the update, regarding Capcom’s terrible DRM implementation (and that’s their own DRM, not Denuvo, which is also in the game, doing its…thing), it’s been fixed, I would say, and now the game won’t stutter any longer when facing any of the Dimitrescu Daughters up close, or killing enemies.

I’m disappointed it took several big videos and other media talking about how a CRACKED .exe fixed stuff, for Capcom to pay attention; Yes they were to, eventually, going to update RE Village on PC, because AMD announced it was going to have FSR implemented, but when? We only know it happened NOW, because of all the attention due to Capcom’s own DRM having been bypassed by a crack, and that’s embarrassing.

Anyway, I hope this can be useful to any of you, and I’ll see you in the next one : )




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Tags:
Resident Evil 8
RE Village
RE VIII
Biohazard Village
Resident Evil Village
Capcom
Official Update
Patch
DRM
Stutter issues fix
Performance improvement
Optimization
AMD
FidelityFX Super Resolution
FSR
Resolution upscaling
DSR Downsampling
AMD FSR testing
MSI Afterburner
Rivatuner Statistics Server
1080p
1440p
4K
Max Settings
Ultra Settings
Ray Tracint
RT ON
Resident Evil Village RTX 3060 Ti
Resident Evil Village Ryzen 5 3600
RE Village stutter fix
Denuvo



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