Ys IX: Monstrum Nox PC (Release version) - Ryzen 5 3600 & RTX 3060 Ti - FPS Test and Settings

Ys IX: Monstrum Nox PC (Release version) - Ryzen 5 3600 & RTX 3060 Ti - FPS Test and Settings

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Ys IX: Monstrum Nox
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#YsIXMonstrumNox #RTX3060Ti #Ryzen3600

Ys IX: Monstrum Nox PC release version tested on Ryzen 5 3600 and GeForce RTX 3060 Ti.

Greetings, everyone.

Today we’re testing the release version of Ys IX: Monstrum Nox, even though I already made a video for the Demo version, that one was quite limited since it was just a couple dungeon areas.

My current PC specs:

-CPU: Ryzen 5 3600 (stock settings) with Coolermaster Hyper 212 Black RGB (w/2 fans, push-pull).
-Mobo: MSI B450 Gaming Pro Carbon AC.
-GPU: Gigabyte RTX 3060 Ti Gaming OC and WHQL driver 471.11.
-RAM: Crucial Ballistix Sport LT (2x8GB) CL16 DDR4@3200 Mhz.
-Storage: PNY XLR8 CS3030 1TB NVMe (O.S. and game), Samsung 750 EVO 500 GB.
-Case: Fractal Design Meshify S2 (Intake: 2x140 Front, 1x120 Lower Front - Exhaust: 1x140 Rear, 1x120 Top/VRM Area).
-PSU: Corsair RMx 650W 80+ Gold.
-O.S: Windows 10 Pro 64bit (v.20H1).
-Monitor: AOC AGON AG251FG 1080p-240Hz.

My previous video from the Ys IX Demo version:    • Ys IX: Monstrum Nox PC Demo - Ryzen 5...  
Also, give this article a read, if you want to learn about the behind the scenes effort put into porting this game: https://store.steampowered.com/news/app/1351630/view/2958284143986944520

Edit (July 25th PATCH): there's a new patch, to version 1.0.6, notes here: https://store.steampowered.com/news/app/1351630/view/2959412581552145771. It adds "Lunatic" view distance setting, for very top of the line systems, might greatly help with the pop-in that was even present at Ultra distance, wasn't too bad, but it was there. Keep in mind that "Lunatic" draw distance setting may impact performance especially in Balduq, for sure.

Some timestamps:

[MENUS & SETTINGS]
00:00 - Intro and brief look at menus/settings
01:12 - Graphics Settings
02:14 - Button Configs / Remapping / Keybinds

[GAMEPLAY testing]
03:49 - [1080p]Max Settings, 2.00x Sampling Rate (4K internal res), Balduq
04:23 - Some individual settings testing: HBAO+
05:18 - Dynamic Shadows
05:39 - Shadow Filtering (PCSS, Soft, Resolution etc.)
07:51 - Draw Distance levels
08:59 - Sampling Rate ("Resolution Scale")
10:07 - Field Of View
11:02 - [1080p]Max Settings, 2.00x Sampling Rate (4K), indoors Cutscene (120 FPS cap)
11:59 - [1080p]Max Settings, 2.00x Sampling (4K), another indoors Cutscene (Prison), a lot more GPU intensive
12:55 - [1080p]Max Settings, 2.00x Sampling (4K), Agricultural District (Balduq), very GPU demanding area (Foliage)
14:40 - Lowest Settings test (Agricultural District)
15:47 - "Console Settings" test (Agricultural District)
17:49 - [1080p]Native res, Max Settings, Agricultural District area
18:37 - HBAO+ performance impact (Agricultural District)
19:08 - Shadow Filtering/Resolution and Foliage impact (some flickering, PCSS looks best and more stable)
21:54 - Foliage Density
22:58 - [1080p]1.50x Sampling Rate (1620p), Max Settings, 120 FPS cap, Cloaca Maxima gameplay/combat
25:13 - [1080p]2.00x Sampling Rate (4K), Max Settings, 120 FPS Cloaca Maxima area gameplay

The point of making yet another Ys 9 video is simple, now I can have access to the city of Balduq, which is known for its quite demanding system requirements (as known from the console versions of the game).

We don’t really have to travel too far from the early stages of the game to find a very demanding area within the already quite demanding city, and that’s the Agricultural District, because it does have a lot of ground foliage, so effects like HBAO+, PCSS shadows and Shadow Filtering quality, etc., do stack on all that foliage and their shadows, and make the GPU struggle a bit more than usual.

That said, and we already knew Ys IX was going to be quite more demanding than the previous game, Ys VIII: Lacrimosa of Dana, Ys IX on PC is the best possible version out there, as the amount of optimization work done to it has been incredible, as expected from Durante and the PH3 studio. It is a pleasure to, once again, enjoy on day one another excellent port by these folks, and even more so if it’s a Falcom game: it’s a winning combination.

Not much else to add apart from what I mentioned in my previous video from the Demo: this is a great port, runs well, it has lots of high quality settings to tweak and to make the game look better than the console versions.

As usual, I hope this can be useful to any of you, and I’ll see you in the next one : )




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