MasterClass Preview: Optimizing Assets to Mobile
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Published on ● Video Link: https://www.youtube.com/watch?v=PNbcQ2Ti-Cc
Watch full MasterClass at http://autode.sk/S9enBV
In this presentation we will be reviewing some key points about developing assets for mobile casual games; what are the main differences between other platforms, what are weak points of mobile GPU and CPU, and how you can get great performances even in older devices
We will also go over using specific criteria to plan your scenes and assets for mobile. Lastly, we will be using tools and Technics in 3dsmax that will help us to save time in order to build your scenes faster while focusing on how a small / limited resource studio can get the most from their assets.