Mastering Horror | The Callisto Protocol Docuseries: Episode 3

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The Callisto Protocol
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Glen Schofield and the development team at Striking Distance Studios are joined by the cast of The Callisto Protocol and notable icons in horror entertainment as they go behind the scenes of the game and discuss their shared love of the horror genre.Join us for Episode 3 to learn how helplessness and humanity go hand-in-hand to create dread, vulnerability and hope in the horror genre, and how The Callisto Protocol balances helplessness and humanity to increase player’s fear and invest players in the characters trying to escape the terrors of Black Iron Prison.Mark your calendars for the culmination of the docuseries with the Mastering Horror Roundtable on November 17, 2022

The Callisto Protocol is an upcoming survival horror video game developed by Striking Distance Studios and published by Krafton. It is scheduled for release on December 2, 2022[2] and is directed by Glen Schofield, who had previously co-created the Dead Space series. The game will be available for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.
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The Callisto Protocol is set in 2320 at a prison colony called Black Iron, operated by the United Jupiter Company, and located on Jupiter's moon Callisto. The player takes the role of a prisoner Jacob Lee (Josh Duhamel) held at Black Iron, finding themselves in the midst of an alien invasion that appears to have been engineered by the prison's warden.
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The origins of The Callisto Protocol began with the formation of Striking Distance as a studio within PUBG Corporation (now PUBG Studios) in June 2019, helmed by Glen Schofield, who had previously co-created the Dead Space series at Visceral Games. The studio was created to expand the PUBG: Battlegrounds universe by creating a narrative driven game.[6] Schofield said that when he met with PUBG Corporation where they explained their goal to expand the PUBG narrative, he already had the concept for The Callisto Protocol in mind and presented that to them and worked with them to fit his idea into their universe.[7] However by May 2022, Schofield stated that the game had grown to be its own story and is no longer connected to PUBG, though there remain small nods to the latter.[8]

Schofield wanted to keep the game grounded in reality to some degree, and thus selected a potentially human-colonizable location like Callisto as the setting.
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Among others working on the game include Steve Papoutsis, who also co-developed the Dead Space series and led the series following Schofield's departure from Visceral; Scott Whitney, a designer on the Dead Space series; and Christopher Stone, the animation director for the former series. Of the 150 employees of Striking Distance, Schofield said that about 25 to 30 former coworkers from Visceral Games and Sledgehammer Games are part of Striking Distance working on The Callisto Protocol.

The Callisto Protocol is being designed for the newer home game consoles, the PlayStation 5 and the Xbox Series X and Series S, in addition to other platforms. Schofield stated his intent was "really trying to make the scariest game on next-gen platforms" in the same way that Dead Space had been considered on its release for the PlayStation 3 and Xbox 360. He stated that the game will take advantage of new lighting techniques and 3D audio systems offered by the new consoles, as well as haptic feedback that the PlayStation 5's DualSense controller provides, to create deep immersion for the player in the game] Krafton and Striking Distance have partnered with Skybound Entertainment for release of the game, as Skybound sees potential for additional multimedia opportunities beyond the video game for the concept.
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