Material Automation Plugin #unrealengine #automation #plugins #substancepainter
PIPELINE------------
BLENDER----Substance Painter ---Unreal Engine .
B-SP-UE design Pipeline **
Purpose: A 3D Designer Automation app. This plugin was designed to simpify the Material Asset Creation process and assignment.
Problem: During large volume Mesh design in 3d Modeling In unreal engine (Level design/ architectural design etc.) some process can become tedious. With this addon, all you need is a click of a button you can create Material assets instantly (Without using visual code Spaghetti code ) and assign materials to 3D meshes (without clicking and dragging) in world editor.
Automation plug-in Design. Designed To Automate a lot of tedious task in the B-SP-UE** design pipeline. A necessity for Environment and level design and Architectural Design. This little app is 2 years in the making. It Can detect texture names, create a material asset and assign nodes at the click of a button ( No Spaghetti code/Visual scripting needed). A 5 hour job takes seconds with this plug-in. It can Also automatically detect and assign the corresponding mesh in world with that selected material.
Supports: Instant Materials creation & packed texture maps
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