Math Time! Vectors and Dot Products
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Published on ● Video Link: https://www.youtube.com/watch?v=wpSEpnpneRw
Let's learn math! This video contains no math.
Let's learn the concepts behind vector math, and see if we can get a clear understanding in our heads. Then we can get the vectors to do what we want by simply telling the program to do what we want.
Today's specific example: bouncing a ball off a paddle. Reflecting a vector off a surface using simple operations and no math!
I do say 70% / 30% at one point, and that's wrong. I just had taken too many takes and was running on autopilot. It's a sine/cosine thing, so it's more like 70/70.
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Tags:
math
game dev
programming
vector
vector math