C# in Unity: The Very Basics
Channel:
Subscribers:
16,700
Published on ● Video Link: https://www.youtube.com/watch?v=aHO-8XLk3gM
Sometimes I get requests for very basic tutorials on how to program in C# for Unity. This will hopefully teach you the basics.
Basically: the three things you'll need to understand are
A) How to get your code to trigger.
B) What you want your code to do.
C) How to Google Unity's various magic terms. :)
Other Videos By Craig Perko
2018-09-11 | Heliodor's Design and Reusable Assets: Dragon Quest 11 Level Design |
2018-09-09 | Heliodor's Modular Buildings: Dragon Quest 11 Level Design |
2018-09-08 | Dragon Quest 11 Level Design: Setting Out |
2018-09-07 | Dragon Quest 11 Level Design: Cobblestone |
2018-09-06 | Dragon Quest 11 Level Design: Opening Area |
2018-08-26 | Technical Constraints: People! |
2018-07-27 | Concrete Play: Pacing Mechanics |
2018-07-20 | Star Trek and Asymmetric Warfare |
2018-06-21 | Hex Painting Prototype |
2018-05-24 | Math Time! Vectors and Dot Products |
2018-05-20 | C# in Unity: The Very Basics |
2018-04-08 | Basics: Modeling the Human Head / Face |
2018-03-08 | !ScriptableObjects |
2018-03-07 | UIBinder Unity Class |
2018-02-10 | Game UI Programming: The Static Approach |
2018-01-28 | Game Engineering: Scoping Issues |
2018-01-27 | Unity Game Architecture Tips |
2017-12-29 | ZBrush to Unity 3: Advanced Retopo |
2017-12-29 | ZBrush to Unity 2: Basic Retopo and Export |
2017-12-29 | ZBrush to Unity 1: ZBrush Modeling |
2017-12-27 | Game Design Ramble: Procedural Content and Wicker Radio Towers |
Tags:
unity3d
coding
game dev