Matt Thorup - Character Design Broadcast #2

Channel:
Subscribers:
262,000
Published on ● Video Link: https://www.youtube.com/watch?v=ZXo2mWJQp5s



Duration: 3:14:57
4,461 views
65


Skip to beginning 3:42
Broadcasted live on Twitch -- Watch live at http://www.ZBrushLIVE.com

Matt's monthly schedule is available below:
http://pixologic.com/zbrushlive/author/matt-thorup/




Other Videos By Maxon ZBrush


2017-02-24#AskZBrush: “How can I create a Normal Map for a model inside of ZBrush?”
2017-02-23Ashley A. Adams - Creature & Character Concept Sculpting Broadcast #3
2017-02-22Michael Pavlovich - Pavlovich Workshop Broadcast #3 (Part 2)
2017-02-22Michael Pavlovich - Pavlovich Workshop Broadcast #3 (Part 1)
2017-02-22Jon Troy Nickel - 3D Sculpting for Figurine Production Broadcast #2
2017-02-21Joseph Drust - #AskZBrush LIVE Broadcast #2
2017-02-21Layna Lazar - 3D Sculpting for Figurine Production Broadcast #3
2017-02-20Danny Mac - 3 Hour Speed Sculpt Broadcast #2
2017-02-17Timothy Rapp - Rapid Content Production for Iterative Pipelines Broadcast #2
2017-02-17#AskZBrush: “What's the proper way to export a texture map when using Geometry HD for Polypainting?”
2017-02-17Matt Thorup - Character Design Broadcast #2
2017-02-16Ashley A. Adams - Creature & Character Concept Sculpting Broadcast #2
2017-02-14Timothy Rapp - Rapid Content Production for Iterative Pipelines Broadcast #1 (Part 2)
2017-02-14Timothy Rapp - Rapid Content Production for Iterative Pipelines Broadcast #1 (Part 1)
2017-02-14Layna Lazar - 3D Sculpting for Figurine Production Broadcast #2
2017-02-14Layna Lazar - 3D Sculpting for Figurine Production Broadcast #1 (with audio)
2017-02-13Brendon Isaiah Bengtson - Character & Prop Art for Video Games Broadcast #2
2017-02-13Pierre-Olivier Lévesque - Sci-Fi Characters in ZBrush Broadcast #1
2017-02-10#AskZBrush: “Why does Surface Noise look different after it is applied?”
2017-02-10#AskZBrush: “How can I bridge two objects together and keep their existing UV's and Topology?”
2017-02-10#AskZBrush: “How can I display the PolyFrames across all SubTools?”



Tags:
twitch
games