Max Payne 3: Glitch Package (Part 4)

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Published on ● Video Link: https://www.youtube.com/watch?v=0cyHMhGWRC4



Max Payne 3
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Duration: 4:41
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More glitches in Max Payne 3!

twitter.com/findlestick

Points of Interest:
1. At the river docks -- It's possible to destroy that boat that circles the docks in such a way that it can be used as a makeshift bridge, you can then leap across to the out-of-bounds docks and explore.

2. At the graveyard -- I backtracked from the second section to the very start of the level, in order to explore it from out-of-bounds (since you don't normally have the grenade launcher at the start).

There is a force that sucks Max back into the graveyard that can only be gotten away from by lunging. There is yet another large out-of-bounds area there to explore, but I only included a tiny glimpse.

3. At the Police Station 'armoured van' battle -- It's possible to get up to where the armoured van is thanks to 'explosion high jump' (I used a bazooka instead of a grenade launcher).

From there you can jump up on the armoured van and then jump back in-bounds again, from here it's possible to skip everything all the way to the elevator. But it's wasted potential because when you get to the lift the button prompt is not yet active.

4. At the police station 'armoured van' battle (again) -- Using the bazooka to get onto roofs as a battle exploit and also to explore out-of-bounds.

I also show some footage of Max standing on the Armoured van, it's one of the very few places you can stand where it can't hit you.

5. At the end of the vid -- Footage of an enemy stuck in some sort of programming loophole. This is done by shooting an enemy on certain unstable collisions. It's like the game is trying to find a suitable, stable position for him to complete his death animation...but is stuck in a loop.

Nothing can break the enemy out of this condition, nor shooting with bullets, or grenades or grabbing him etc...It goes on until you get bored of seeing it.







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